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Author Topic: Temporal Damage = Kinetic Damage?  (Read 247 times)

Offline dramaman

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Temporal Damage = Kinetic Damage?
« on: September 30, 2018, 07:55:26 PM »
Some superpowers, such as Armor and Etherealness, refer to temporal damage, while others, such as blast references kinetic damage. Am I right in thinking that temporal and kinetic are synonymous both basically meaning physical damage, as opposed to energy (heat, electricity, etc) damage or other non-physical damage? One of my players was unhappy when I told her that her Ethereal form was still vulnerable to heat damage.
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Offline sgtslag

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Re: Temporal Damage = Kinetic Damage?
« Reply #1 on: October 01, 2018, 12:32:18 PM »
Take a look at the Ghost monster entry, in the Monster Manual:  they are Ethereal, with a negative AC (1e/2e rules), but, if the PC's confront the Ghost on the Ethereal Plane, they are AC 10, and easy to kill.

To your player's point, heat damage is on the Prime Material Plane, not the Ethereal Plane.  She should have been afforded at least the same protection the Ghost gets.  The only reason the Ghost is able to to be attacked in limited ways (normally, she would not be visible to anyone on the Prime Material, without using magic to see into the Ethereal Plane; some magic weapons will reach into the Ethereal Plane, but only if they are stat'ed to do so, in the DMG, or by DM fiat), is that it is on the near-Ethereal Plane, basically touching the barrier between the Ethereal Plane, and the Prime Material Plane.  If the PC is in the near-Ethereal, then she can be attacked (only by weapons which can reach across the barrier, see above), but if she withdraws from the interface between the two Planes, she is not affected by anything in the Prime Material, nor can she see into the Prime Material anymore, either.  Cheers!
« Last Edit: October 01, 2018, 12:36:56 PM by sgtslag »
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Offline DMMike

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Re: Temporal Damage = Kinetic Damage?
« Reply #2 on: October 02, 2018, 11:24:05 AM »
Some superpowers, such as Armor and Etherealness, refer to temporal damage, while others, such as blast references kinetic damage. Am I right in thinking that temporal and kinetic are synonymous both basically meaning physical damage, as opposed to energy (heat, electricity, etc) damage or other non-physical damage?

Ok, assume the usual "This is not official, its just what I do in my home game, etc." bit!

As for Temporal and Kinetic... Temporal refers to all sorts of damage in the physical world. Bullets, burning, blades, cold, etc.; that's Temporal damage. Kinetic is a type of Temporal damage but isn't the whole shebang. Thus someone with Absorption Kinetic can't simply absorb all Temporal damage; just Kinetic types. If s/he wants to absorb all Temporal damage they can, but it costs a lot more in power ranks.


One of my players was unhappy when I told her that her Ethereal form was still vulnerable to heat damage.

Again this is just IMO and isn't "official"....but I would've sided with your player regarding the heat damage. IMC, Etherialness avoids all Temporal damage and only Mystic (Magick-Psychic-etc.) would do damage; as noted by the poster above.

Part of Victorious's acclimation with the Siege Engine is to take such semi-AD&D rules into account. However, since in Victorious most SuperMankind are Superhantural, they count as magic weapons and can hit creatures like demons that normally can only be hit by magic weapons. Etherial though, that's incorporeal and thus special powers are needed to hit them.

In your chronicle, you could make a ruling that Elemental forces (Fire, Water, electricity-wind) can damage Etherial beings; but I'd suggest they take only half damage. At least get a Save for Half<TM)! :lol:

BTW, did your Tuesday game get going? I passed word around as best I could. I'd have joined myself, but I have to do office hours Tuesday nights for my classes. !@#$ students!

HTH,

GM (Good at the worst timing) Mike

The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

Offline sgtslag

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Re: Temporal Damage = Kinetic Damage?
« Reply #3 on: October 03, 2018, 08:09:53 AM »
Sorry folks, did not see that this is referring to the "Victorious" game rules.  Thanks.  Cheers!
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Offline dramaman

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Re: Temporal Damage = Kinetic Damage?
« Reply #4 on: October 22, 2018, 07:41:38 PM »
Thanks for the reply. It's good to have a better understanding of what was meant by these terms. Perhaps conventional or non-magical would be a better substitute for temporal.

I always get a kick out of your disclaimer that your guidance is just opinion and not official. You are the author of the game. I tend to think that gives your explanations some added weight and not merely one GM's opinion. That being said, I still can choose to ignore it ;)

My apologies for not replying sooner. We haven't had a follow up game in several weeks and I don't get on OSR gaming much. Yes, we are playing on Tuesday nights... usually. We last played prior to original question being posted due to scheduling conflicts and writer's block. I'm a bad procrastinator and am working on tomorrow night's game. I've got an idea for an adversary - The Leprechaun, a mischievous magical villain who steals gold and then creates dangerous challenges for the greedy to get his pot of gold for his amusement. Kind of a cross between Mxyplyzyk and Arcade.
Gnomes are cool. Gnome Illusionist Thieves are WAYYY cool!

Offline DMMike

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Re: Temporal Damage = Kinetic Damage?
« Reply #5 on: October 23, 2018, 12:05:44 PM »
LOL... I know its kinda repetitive, but years of being on dragonsfoot and hearing "XYZ says its this way so you MUST ONLY play it that way..." has scarred me forever. I know most Genteel Magistrates know its a given, but like I reiterated on Game School 206 I really believe its your game. I just wrote some ideas down that I like... :D

"Temporal" was an attempt to use as much Victorian verbage without going overboard and boring everyone to death. For instance, I'd toyed with having Martial Arts as "Baritsu", but finally decided clarity was better than obscure yet faithful terms. In fact, to be truly accurate it should be "Temporal" and "Spiritual" but I went with "Mystical" instead to avoid the issues loaded with the Spiritual concepts.

I like the idea of the Leprechaun, so long as you don't make it like those awful 80s-90s movies!

GM (Good at avoiding little psychos) Mike

The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

Offline sgtslag

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Re: Temporal Damage = Kinetic Damage?
« Reply #6 on: October 23, 2018, 02:00:01 PM »
Thanks, DMMIKE, for confirming my experiences with Dragonsfoot forum!  I left it after a couple of years, due to their, "Thou Shalt Only Play Our Way...", attitude.   :o    Nice to know I was not mis-reading their attitude.  Cheers!
Gaming:  one of life's many pleasures!

Offline DMMike

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Re: Temporal Damage = Kinetic Damage?
« Reply #7 on: October 23, 2018, 06:07:30 PM »
Alas Sgtslag, I wish I was wrong. Wen DF started in 2002 to about 2005 or so it was a great place. It got worse with the 1E TFanatics so much that I found it stifling. I still visit the Classic D&D forum over there, but avoid most of the others to get away from that sort of rigid doctrine. BITD, we didn't play BTB in any shade or manner....so I refuse to see why I have to do it differently today. :)

GM (Good at knowing what; and where; he likes) Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

Offline Loma

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Re: Temporal Damage = Kinetic Damage?
« Reply #8 on: October 26, 2018, 05:29:36 PM »
Well, the opposite of Temporal Law is Canon Law, and cannons do kinetic damage, so you would think that Temporal Damage should be the opposite. :-\
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Offline LordXenophon

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Re: Temporal Damage = Kinetic Damage?
« Reply #9 on: October 27, 2018, 10:08:19 AM »
...but the canon says nothing about cannons.
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Offline DMMike

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Re: Temporal Damage = Kinetic Damage?
« Reply #10 on: October 29, 2018, 06:05:17 PM »
...but the canon says nothing about cannons.

...which prevents cannosfrom being...canonical? :D

GM (Good at both Spritual and Temporal) Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com