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Author Topic: ENWorld RPG System  (Read 1378 times)

Offline Dizzy

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ENWorld RPG System
« on: August 29, 2016, 09:11:33 PM »
So I recently heard about the N.E.W. Scifi system, and it sounded interesting. I then realized there is a fantasy and modern version by the same people based on EN World. Has anyone looked at these systems and what were your thoughts?

Offline Fjw70

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Re: ENWorld RPG System
« Reply #1 on: August 30, 2016, 04:31:35 AM »
So I recently heard about the N.E.W. Scifi system, and it sounded interesting. I then realized there is a fantasy and modern version by the same people based on EN World. Has anyone looked at these systems and what were your thoughts?

I picked up NEW and it looks interesting. The different genres are cross compatible. It is a d6 dice pool game. I haven't studied it in detail but it seemed a little too crunchy for my tastes.

Offline hive_mind

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Re: ENWorld RPG System
« Reply #2 on: August 30, 2016, 07:50:17 AM »
It'smedium crunch overall, though a scifi game is generally going to have a bit more complexity than it's fantasy counterparts.

There's a few freedownloads over on RPGNow/DTRPG (a starter kit,adventures, and a couple primers I think) that should give you an idea of how the game plays.

Offline Pladohs Ghost

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Re: ENWorld RPG System
« Reply #3 on: September 02, 2016, 09:19:02 PM »
I think the folks making that make the What's O.L.D. is N.E.W. game, which I picked up off drivethrurpg. It uses a dice pool--and I'm not fond of dice pools, so I likely won't ever play it. I do think parts of the design are interesting and am mining it for ideas to use in other projects.
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Offline RobJN

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Re: ENWorld RPG System
« Reply #4 on: April 28, 2018, 10:56:14 AM »
Old topic is old....

So, ENWorld has a trio of systems mechanically related, in the What's O.L.D. is N.E.W. engine. Fantasy/medieval (O.L.D), sci-fi (N.E.W.) and modern (N.O.W. which just came out and should be compiled into a full gamebook any day now). It's about as sandbox-y as a system can get, each has a distinct flavor (sorry. It's author is from the UK, so "flavour"). Lots of crunchy bits to play with, as open an open gaming license as you can get.

Some things I like:
- magic and psionics aren't simply rehashed between OLD and NEW. Each system is mechanically different. No palette swapping, here. I haven't had a chance to see how NOW's "chi" works, just yet.
- the bones of the system are free: you can try before you buy, by visiting the site and scrolling/clicking through the various bits and bobs. There's even a bestiary.

Some things I'm not terribly fond of:
- open game is open. ANYTHING can be a skill.
- if you build it.... Well, you'll have to build it. A lot of it. Some of it, from the ground up. If you like a tinker-y, mess-with-the-system-under-the-hood approach, or like to get hip-deep in the world building, then it's a great system to sink your teeth into. But it's not exactly something you can just pull off the shelf and play cold.

Undecided:
- there are no classes. You build your character layer by layer, and what they do shapes them into what they become at the start of the game.


There are some freebie adventures available at ENWorld and the DriveThru W.O.I.N. storefront. More are available through the Patreon-supported magazine, EONS (though many of these lately, I think, have been made available through the DriveThru site)


Full disclosure: I wrote the adventure for EONS #56, "Incident at ICEREACH-1"
Rob
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