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5e Starter Set, Who has played it?

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Dizzy:
So last week I started running some of my buddies from my BFRPG group through the adventure in the 5e starter set. I've had it for awhile, and the PHB, and was originally turned off by what I read, but am finding that I quite like 5e from our session so far. I was quite surprised by how deadly it can be. What did y'all think of the starter set, and what if any changes did you make to the Lost Mines of Phandelver?

Vile:
I ran it RAW to get a clear understanding of the rules before I started tinkering with them, and overall I was satisfied with the package as a nice mini-sandbox, and players were not forced into a particular railroad. We did end up missing out on one part because it was linked to one of the pregens that didn't make it into our game, though. You have to be aware of all the hooks and modify them as needed if you really want to get "everything" out of the campaign.

I also don't care for the secret societies, they seem a bit forced. I never liked the Forgotten Realms setting, and I don't like what I've seen of the 5E version.

Dizzy:
Running it raw has been what I've been trying to do. Reading 5e, there were many things that I thought I'd want to change outright, but actually playing, it seems quite well balanced, and I'm not sure I'll be changing much at all.

I have no experience with forgotten realms. I've started reading the first novel, and enjoying it so far, and luckily for me, all of my players have only ever really played with me as their DM, and one of our players running Star Wars d6, so they don't know anything about Forgotten Realms, so the bloated history is something I don't have to worry about. I think I'm going to give it a shot for now and see how it works.

kevinwatson:
The system works, it is not perfect. Definitely see how things are supposed to work before tweaking, you may find the tweaks are not needed.

I know that watching the game develop over the playtest's 13 iterations, I saw the need for multiclass diminish every iteration with class specializations, for example. However, multiclass is still there for the people who's vision is not covered by class and specialization.

Fjw70:

--- Quote from: Vile on March 24, 2016, 10:28:47 PM ---I ran it RAW to get a clear understanding of the rules before I started tinkering with them, and overall I was satisfied with the package as a nice mini-sandbox, and players were not forced into a particular railroad. We did end up missing out on one part because it was linked to one of the pregens that didn't make it into our game, though. You have to be aware of all the hooks and modify them as needed if you really want to get "everything" out of the campaign.

I also don't care for the secret societies, they seem a bit forced. I never liked the Forgotten Realms setting, and I don't like what I've seen of the 5E version.

--- End quote ---

I am not crazy about the faction thing either so I don't use them. I ran the SS adventure in the Realms but since I am not crazy about the Realms I am running a Greyhawk campaign now (using old 1e modules).

I really like 5e. Ii is pretty much a modernized version of 1e and BX for me (yes I know not everyone feels that way). It is tied with 4e as my favorite versions of D&D.

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