Author Topic: Old School Computer Game Update 5: Paladins & New Stuff  (Read 1098 times)

Offline outlander78

  • Moderator
  • Full Member
  • *****
  • Posts: 161
  • XP: +4/-0
    • View Profile
Old School Computer Game Update 5: Paladins & New Stuff
« on: March 23, 2016, 09:02:32 PM »
Hi folks.

I have updated Old School Computer Game (link). Your existing saved games will not work with this new release - before you download and play this version, please load up any games with characters you want to keep and export them to disk in the manage party view.

Additions/Improvements/Fixes Since Last Release
- bug fix:  some effects were not modifying attributes (e.g. a +2 AC bonus from a spell was claimed but never given)
- during character creation, the 'classic' classes are now grouped together (cleric, fighter, magic-user, thief, dwarf, elf, halfling)
- improved pathfinding for large creatures in combat
- improved random quest, map and treasure generation, including a new map generation technique, 'binary space partitioning'
- manage party 'add a character' dialog now displays character data in columns, and allows sorting by name, class or level
- numerous class changes, listed below
- renamed 'Elf Adventurer' class back to 'Elf'
- renamed 'Elf Rogue' to 'Rogue Elf'
- renamed the classic Paladin to 'Knight Templar'

New Feature:  Class Abilities
- examples:  mystic's 'heal self', paladin's 'lay on hands'
- class descriptions list who gets what (on the 'view character' panel, press 'c' to display the character's class description)
- on the 'map' and 'combat' panels, press 'd' (for 'do') to use an ability  ('do' is awkward, but I am running out of keyboard letters)

New Classes:  Cavalier, Paladin ('advanced' variety), Inquistor, Undead Hunter

New Items:  Deadly Wand Of Dreadful Death, Staff of Flaming Fiery Fire, Staff of Winter, Wand Of Detection, Wand of Electricity, Wand of Fire, Wand of Flaming Arrows, Wand of Ice, Wand of Meteors, Wand of Scorching, Wand of Storms, Wand of Winter

New Spells:  Detect Invisibility, Invisibility, Invisibility, 10' Radius, Truesight

Changed Class:  Assassin
 - added all thief skills
 - added -2 thief skill level penalty (4th level assassin has skills equal to a 2nd level thief)
 - increased hit points per level
 - reduced experience requirements to gain levels
 - set maximum level to 15th (down from 36th)

Changed Class:  Bard
 - bards can now perform songs in combat to aid their allies or impact their enemies (songs available improve with level, up to level 11)
 - spell casting starts at level 2 and improves at a better rate
 - they get the 'climb walls' skill
 - experience requirements are slightly increased beyond level 9 (125,000, up from 115,000 per level)
Changed Class:  Kensai
 - kensai have the same naturally improving armour class as mystics
 - cannot use protective equipment (rings of protection etc)
Changed Class:  Mystic
 - added new class abilities
 - increased the potency of some existing class abilities
 - set maximum level to 16th (down from 36th)
If you find any problems with the game, or want to propose improvements, please post here or on the game's webpage.

Thank you for playing!
Please try my old school computer game (link) and tell me what you think.