I was reviewing the templates I generate random quests from in my game. The main inputs are:
site types (ruins, castle, tower, pyramid, caves etc)
quest types (currently just kill the leader, clear and loot, but I will fix this soon)
monsters (leader, henchmen, casters, associates)
For the numerous bandit templates, the site types make no sense. Thieves hiding in a castle? How about a tower? 8th level thieves still living in dripping caves?
So, I'm going to add "hideout" to the list of types. I will have to figure out how to generate random hideouts, design a few by hand, and - this is my question - figure out what to put in a hideout.
I obviously need living quarters, a kitchen/mess, a treasure room, leader's rooms, perhaps an armoury or training hall, and lots of secret doors and traps. What else?
Do you folks ever offer up a "raid the guild" or similar story to your players? If so, what do you put in the guilds to make them memorable?