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Messages - Angry Monk

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91
WotC D&D / Re: A D&D 5e podcast by OSR Guys?
« on: March 13, 2016, 11:14:17 PM »
Yeah the fact it wasn't WGP caught me by surprise too. TSRN has some good shows as well though. I've enjoyed a bit of Game School at least.
Why the move away from WGP?

92
General Discussion / Re: Midnight on Dagger Alley
« on: February 19, 2016, 02:06:35 PM »
I have done as was suggested.
These are mediocre, but will do, I think
These are friggin' awesome. Thank you, brother!

93
General Discussion / Re: Midnight on Dagger Alley
« on: February 19, 2016, 05:39:11 AM »
Maybe someone could scan the module using using a full page color (red ?) filter sheet?
I hadn't thought of that. Hmm. I might have a lead on a sheet like that. I was also wondering if there was such a tool in Photoshop or Gimp that could do the same thing digitally. Thanks for the reply.

94
General Discussion / Midnight on Dagger Alley
« on: February 18, 2016, 09:48:22 PM »
Just wondering if anyone has ever seen a map for this module where you wouldn't have to use the "magic viewer"?
I have the module, but I can't stand using the viewer (old eyes?). I've tried searching online for it, but to no avail. Just throwing this out to the hivemind.

Thanks!

95
General Discussion / Re: Alternative Magic System
« on: February 15, 2016, 11:05:03 AM »
I found a spell system in Knockspell #2 that uses a cleaned up version of the Chainmail rules. It looks very easy, too.

96
General Discussion / Re: Alternative Magic System
« on: February 14, 2016, 04:51:19 PM »
Look at DCC. It uses a similar system. You may want to port over the spell tables.
Yeah, I tried that, but I found it more difficult than I wanted. I like the idea of spell failure and all that, though. With "my" idea, you could still incorporate natural 20s being awesome and natural ones being awful. It would keep things simpler, I think.

97
General Discussion / Alternative Magic System
« on: February 14, 2016, 04:43:38 PM »
I have been interested in creating a magic system (for both Magic-Users and Clerics) that allows casters to be more spontaneous than the Vancian fire-and-forget casters. I'm not trashing Vancian magic. If it works for you, great.

What I've come up with is probably not new or earth-shattering, and in fact I'm sure that I've picked it up from many blogs, magazines, and discussions I've read. Here's what I was thinking:

Spell Casting System using Saving Throws
•   Each time a spellcaster casts a spell, she must make a Saving Throw versus Paralysis
•   If the Saving Throw is a failure (below the target number), then the spell fizzles
•   If a particular spell fizzles three times, that particular spell is lost until the spellcaster can fully rest (minimum eight hours) and devote time to memorization or prayer
•   A roll of natural 20 means the spell has maximum effect (if the spellcaster chooses); no Saving Throw versus the spell will work (or a Saving Throw must be made with a -4 penalty)
•   A roll of natural 1 means the spell has completely failed and a catastrophic event may occur
•   Spellcasters must add the bonuses or subtract the penalties associated with the attribute associated with her class to her Saving Throw (Intelligence for Magic-users; Wisdom for Clerics); a MU with 18 Intelligence will add +3 to her roll
•   Spellcasters may attempt to cast spells from scrolls or spellbooks that are higher than they can usually cast; however, a penalty will apply (Spell Level - Spellcaster level = Penalty applied to saving throw) [does the spell disappear from the scroll or spellbook? probably]
•   Learning spells: casters must make a Saving Throw versus Spells (use Intelligence/Wisdom bonuses/penalties); if a Spellcaster fails, the difference between the Target number and the roll is the number of days of study that are needed to master the incantation

I'm trying to think through possible problems. Any advice or guidance would be helpful. I think this is easier than spell points and makes magic a little more dangerous/interesting.

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