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Messages - RobertFisher

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General Discussion / Re: Games On Github?
« on: May 06, 2016, 09:14:00 PM »
I only really started using github for code recently. (And it seems people are talking about it jumping the shark and gitlab? being the new hotness.)


http://web.fisher.cx/robert/rpg/
http://malirath.blogspot.com/search/label/rpg

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I’ve managed to never play Gamma World, but I’m convinced I need to now.

Now to decide whether to get by with Mutant Future or pick up the real deal.


http://web.fisher.cx/robert/rpg/
http://malirath.blogspot.com/search/label/rpg

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General Discussion / Re: Does this layout make sense?
« on: March 01, 2016, 10:47:00 PM »
Here’s my standard suggested reading for typography.

http://practicaltypography.com/index.html

I need to find a good one for layout.


http://web.fisher.cx/robert/rpg/
http://malirath.blogspot.com/search/label/rpg

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General Discussion / Re: Got a map question for everybody.
« on: February 24, 2016, 11:00:13 PM »

So here it is in a nut shell.  If you were brand new to the hobby, and you bought a game that had everything but the dice to play including adventures. Would you feel cheated if there was no preset map to the world?

I didn’t. (Moldvay’s basic set being my first purchase.)

And I’ve probably seen more world maps that didn’t really help me than ones that have.

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General Discussion / Re: Introduce Yourself!
« on: February 14, 2016, 08:02:43 AM »
Confession 1: I still haven't figured out the differences between B/X, BECMI, Holmes, Mentzer, White Box, Red Box, etc. and all that early stuff. I just thought there was D&D and AD&D until I started looking at forums.

Those of us who do (to the extent we do) only learned it by noticing differences over time. Or because we’re the type to go looking for the differences.

And you can go even deeper and look for the differences between printings of any edition too.

Classic D&D, AD&D, and post-2000 D&D are good enough top-level distinctions for most purposes. And we’ve got a topic around here about how you can pretty much treat classic D&D and AD&D as the same game too.

FWIW: http://web.fisher.cx/robert/rpg/dnd-id/

Quote
Now there's C&C, Labyrinth Lord, Mazes and Perils, OSRIC, and more to keep my head spinning.

Yeah...that will make anyone’s head spin. Even those of us who were C&C playtesters and have watched the whole clone/simulacra thing from the beginning can’t keep up with all the developments.

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WotC D&D / Re: Does D20 Work Across All Campaigns?
« on: February 09, 2016, 02:05:48 PM »
The d20 system was never meant to be cross compatible. Each d20 game was meant to be customized in possibly incompatible ways while keeping the basic big-picture the same.

That said, I don’t think you’d have too much trouble mixing-and-matching.

While I spent a lot of time trying to patch bits from different d20 games into my own mashup, I gave up on d20 before playing more than D&D3e and a little Star Wars. So, I can’t say for sure.

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Classic D&D / Re: OD&D Supplement 1: Greyhawk DNDClassics
« on: February 09, 2016, 01:58:21 PM »
I’m all digital these days. While I have print copies, the PDFs are what will allow me to actually use the game.

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WotC D&D / Re: Favorite 3rd Edition Modules:
« on: February 09, 2016, 01:19:24 PM »
I ran the Sunless Citadel, which I didn’t like. I got a couple more of the original series, but never ran them.

When I went back to Basic, though, I kept a folder with the free 3e adventures from their web site to fill out my sandbox. (Now on dndclassics.com for like $1 each.) I added a rumor for each to the rumors I was handing out. When the PCs took the bait for one, I’d just treat any calls for skill checks as auto success and sub in B/X monsters & treasures. I was happy with the results. No masterpieces but serviceable.

That is the extent of my experience with 3e modules.

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General Discussion / Using Basic, Expert and Advanced Interchangeably
« on: February 06, 2016, 03:35:40 PM »
Do you all think it was sort of one direction, B/X under Advanced rules, or do you think B/X folx ran AD&D modules too?

BITD, I didn’t play B/X long enough to use AD&D stuff with it. These days, however, I run B/X, and while I seldom use modules, I do freely borrow from all editions.

Heck, the 1e MM uses the oD&D AC and the Holmes alignment. Not even 1e is 100% 1e. [emoji3]


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Does anybody know the title of the Chaosium magic book that Steve mentioned? I couldn’t make out the author’s name.


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General Discussion / Re: Using Basic, Expert and Advanced Interchangeably
« on: February 05, 2016, 10:02:02 AM »
My high school group didn’t use many modules, but when we did we were happy using B/X modules with AD&D. Honestly, though, I now have to say we weren’t really playing AD&D anyway. We were playing B/X with AD&D trappings.

My college group never played D&D, but we used D&D and AD&D modules with all the other RPGs we played. Just ignore the stats and other mechanic bits and substitute things from the game being played...reskinning if desired.


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12
General Discussion / Re: Introduce Yourself!
« on: February 01, 2016, 07:36:07 AM »

I'm curious what your favorite guitar is, assuming you own at least a couple, or what you'd like to own if not. Everytime I find myself with a decent amount of spare cash, I find myself walking home with a new electric. I need to get rid of some, but GAS.

I have 13. Really hard to pick a favorite.

The two most interesting ones are a really cool Tele/ES-330 mashup that I got off eBay...



...and a David Lozeau Strat. I usually don’t like the graphics they put on guitars, but I’m a sucker for blue with dragons.



Ones I’m thinking about as possible next acquisitions include one of the new Ibanez Talmans (the one with the Tele pick-ups and an extra middle pick-up) or a Reverend with three P90s.


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General Discussion / Re: Magic Items
« on: January 31, 2016, 09:13:21 AM »
I give magic items to NPCs where it makes sense. (Or ones that an NPC in the past might have owned in ruins.) I try to make them unique. No connection to how many PCs there are or what level they are.


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General Discussion / Re: Introduce Yourself!
« on: January 31, 2016, 09:01:01 AM »
Hello!

Last time I tried to register here, registration were closed. Long ago, I was fairly active of DragonsFoot, ENWorld, and some of the other forums. (And on USENET before that.)

I first learned about D&D when my mom showed me a magazine article about it. A bit later, my dad brought home a AD&D PHB he’d borrowed from a co-worker as inspiration for an Apple ][ game he was working on, but I couldn’t make much sense of it. (The 1e PHB not really being a “full game” but actually just a players guide.)

I bought a Moldvay set when I found it, and then the stand-alone Cook/Marsh booklet. I made my dad try to run it for me and a few friends. When going through the sample dungeon in the basic booklet, he read the entire description of the rooms, including the stuff we weren’t supposed to know! In B2, he got “ogre” confused with “orgy” when reading us a rumor!

I joined my first regular group, about 1984, and they played classic Traveller. Not too much later, we merged with another group, and we played both Traveller and AD&D. Eventually a little Warhammer FRP. I did play some 2e when it came out, but before the splat books and stuff came out.

By about 1990-1, I had decided that all forms of D&D were hopelessly obsolete. I thought I’d never play them again. I played a lot of GURPS, Rolemaster, Hârnmaster, HERO, and dabbled with a few others. Although, sometime in the middle of the decade, we played an AD&D2e side-game. (Again...just core.) I was pleasantly amazed by the simplicity of the game (compared to what we’d been playing) and the fact that I didn’t have to roll to cast a spell. (My mages in other games had so often felt incompetent.) But that didn’t yet bring me back to the old school...

In 2000, I was excited by 3e. It looked like exactly what I would have done if given the chance to rewrite D&D. But, I found myself never really happy with it. (Wizards’ had given me what I thought I wanted and proved that it wasn’t what I wanted.) I started revisiting the other systems I’d played (except D&D) and all the systems I hadn’t.

What I was enjoying were Gygax’s tales of the early days that they were publishing in Dragon at the time. I sought out similar stories online from Rob Kuntz and Mike Mornard and others. (And I keep wondering why we don’t have similar tales of GURPS from Steve Jackson or Traveller from Marc Miller.)

A link on Gygax’s web site led me to Dragonsfoot. I marveled that anyone was still playing those obsolete games. I had to understand why. Pretty soon, I started to get it. I broke out the old B/X and classic Traveller books again and found a new appreciation for them. By the time 3.5e came out, I was an old school convert.

Outside of gaming, I’m a computer programmer for a living and a guitarist for fun.


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