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WotC D&D / Re: Off To An Awkward Start! (Good Start to a session)
« Last post by Fjw70 on December 30, 2018, 10:43:26 AM »
I love it.
General Discussion / Re: Happy holidays
« Last post by DMMike on December 29, 2018, 06:00:02 PM »
Same to ya, just back from a week in sunny Mississippi. :P

DM (Good at going where angels fear to tread) Mike
WotC D&D / Re: Off To An Awkward Start! (Good Start to a session)
« Last post by RobJN on December 29, 2018, 04:07:16 PM »
Awesome-sauce! (With extra fudge!)

Love it when the cliche'd expectations are subverted :D
WotC D&D / Re: 5e campaigns
« Last post by Shiftkitty on December 28, 2018, 12:01:52 PM »
Just wondering out loud here. I've been playing 5e with a school group and everything we've played has been from the WOTC stable of adventures in the Forgotten Realms. It's fun, but I don't want to read 50 pages of history just so I can go and kill some orcs. Is there anyone out there just making or running adventures that aren't tied to these official backgrounds? Does anyone else dislike this FR overkill? Am I just a grumpy Monk?

Like you, I don't want to read a novel before I can play a dungeon. Just give me a light dusting of the area and who the main players are for the game. A quick note or two about major personalities who make up the background is fine.

I start all of my campaign worlds small and make up the rest as we go. I have a world called Mundus that remains largely unexplored. The focus of the action is along the border of two kingdoms, Foxvale and Ironwood, with forays into a region called Maag Kriev, a rocky, barren wasteland populated by all kinds of nasties.

Ironwood has a pretty detailed history of kings and back-stabbing successions. The far northern pat has most of the industry, the central part is largely farmlands, and the southern part (which borders Maag Kriev) is largely mining. Foxvale is separated from Ironwood by a mountain range that Foxvale pretty much owns. Even though parts of it are geographically in Ironwood, Foxvale has teams all the way to the base, well within Ironwood borders. Foxvale is largely pastoral but does a good amount of trade with it's neighbors to the north and east (Somner, Ukagaho, and Brevon). Between the two kingdoms, Foxvale is far superior militarily, technologically, and economically.

To the south of both kingdoms is the xenophobic land of Tumalare. There is very little foreign influence that way, and so far the group hasn't gone there. Other unexplored lands are Alkariv, the Sarval Wastelands, Thura Hold, Elternwood, Vir, Lassa, Kopeckna, Ulan, The Crown Lands (a powerful kingdom that owns Ukagaho), and Koravath. I've done very little development on these lands as the party has never gone there.

Of the lands on my map, I like Brevon the best. The people are western European in appearance, but culturally the place a territory of an as-yet unnamed Oriental-influenced land. I draw a lot of their customs, etc. from my Kara-Tur boxed set. When we run games in this campaign world, the guys call Breon "D&D: The Chuck Norris Edition"!

Like I said, I'm making a lot this up as the campaigns here go. One element I put in that is optional if anybody wants to lift this creation of mine to their own worlds is an aspect I call "The Kingdom of Rust". Some of my players like post-apocalyptic visions, so I created a story of many advanced civilizations rising and falling over the generations. Every now and then the party finds themselves in such ruins. Many are damaged beyond recognition, but some are overgrown and, to a degree as needed by the story, still functioning. One of my favorite adventures involved a hidden cave with strange runes over the entrance. The runes, quite legible to our real-world eyes, read "Uncle Klutzy's Fun House of Horrors". Let's just say "...and a good time was had by all!"
WotC D&D / Off To An Awkward Start! (Good Start to a session)
« Last post by Shiftkitty on December 28, 2018, 11:35:23 AM »
Just wanted to share this one because of the group's reaction.

Christmas Eve game, 3e, we're all level 1s. We start off having been stranded thanks to a nasty wolf attack. Our horses were dead and we had to walk to the nearest village. On the way there we encounter a group of orcs who demand gold or goods as payment to safely use the road we're on. Aha! We're no ordinary travelers! We're HEROES! We hack and slash our way through the orcs and rack up a small amount of gold and some saleable greatswords. (Poor condition, nothing we'd keep, but should fetch some coin from someone who knows what they're doing with metal.) We get to town and our party leader boasts about having handled the "orc problem" on the road. Far from cheering our great victory, we hear:

"Oh, great! NOW who's going to keep those ogres at bay?"

Seems the orcs were allowed to charge a toll in return for keeping a pack of ogres at bay and away from the village. There was an uneasy silence at the table as it sank in that our brand new characters were now going to have to deal with an unknown number of ogres! I just loved our stunned "Oh, fuuuuuuuudge..." looks. (Only we didn't say 'fudge'! ;) )
General Discussion / Re: What's happened at WGP?
« Last post by Fjw70 on December 27, 2018, 07:30:30 PM »
I love the D&D cartoon.
General Discussion / Re: How to grow the Forums
« Last post by Angry Monk on December 27, 2018, 09:15:06 AM »
With the impending death of G+, I figured forums like this would pick up again. Where has everyone gone?
General Discussion / Re: What's happened at WGP?
« Last post by Angry Monk on December 27, 2018, 09:13:45 AM »
Yeah, I'm not sure the D&D cartoon needs that much attention. Never watched it as a kid, and tried to watch it with my kids when they were younger. All of us gave it the thumbs down.
General Discussion / Happy holidays
« Last post by Angry Monk on December 25, 2018, 10:21:13 AM »
Merry Christmas to you and yours!
Save for Half Podcast / Save For Half episode # 14: "Privateers & Gentlemen by FGU"
« Last post by DMMike on December 21, 2018, 09:39:06 PM »
Save For Half episode # 14: "Privateers & Gentlemen by FGU"

Ahoy there, ye landlubbers! It’s the Halfling crew of the SS SFH here to cut yer jib and keel yer haul...with the role playing game "Privateers & Gentlemen"! Published in 1982, this box set from Fantasy Games Unlimited has sailing ships, mutinous crews, rotten boroughs....but surprisingly few pirates? We delve into the books with the assistance of (brevet) DM Mark from the Tabletop Radio Hour podcast. He's knowledgeable, informative, and most importantly has read the Heart of Oak miniatures rules the ship combat is based on in the RPG!

No cabin boys were harmed in the making of this podcast, not even with belaying pins!

It's all here at: http://saveforhalf.com/

Links mentioned in this show:

Fantasy Games Unlimited - Privateers & Gentlemen

Heart of Oak miniatures rules on DTRPGDTRPG

Privateers & Gentlemen on BoardGameGeek

Privateers & Gentlemen on DTRPG

Saucer Seekers

Tabletop Radio Hour


Don’t forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:
Save for Half at Original D&D Forums

Save for Half at OSRGaming
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