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Thacos Hammer Podcast / Re: Past Shows and Splatbook Updates
« Last post by DMRendclaw on January 04, 2021, 09:20:00 PM »
Splatbook 162 – Good Ol’Mordy

We’re delving into the archmage’s spellbook in this episode! Join DM’s Brian, Fulongamer and Glen as they whip up another batch of 2e goodness! First, they start going into spells attributed to the Greyhawk archmage Mordenkainen, dissect the gelatinous cube, and bring things home with an overview of the Icewind Dale trilogy.

Email from DM Keith (Positive feedback, words for Fulon, invitation to game in his area)
Email from DM Randy (Lack of recent gaming experiences, request for a third or fourth guest on the show, gaming history)

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info . If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Magic Fingers – Mordenkainen’s Encompassing Vision
Snipe Hunt – Gelatinous Cube
Tomes of Legend – Icewind Dale Trilogy
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Save for Half Podcast / 2 DMs and a Youtube?
« Last post by DMMike on December 19, 2020, 08:19:48 PM »
Hey all,

Elizabeth (DM Liz) and I will be guesting on the Youtube show “Talking Crit” with BadMike and Erik Tenkar this coming Wednesday Dec. 23rd at 7pm Central. Give us a gander, and you’ll mebbe get a goose. Mebbe…? :D
 
https://www.youtube.com/c/ErikTenkar/featured

DM Mike
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Its a great reference for just that sort of thing....though as stated on the show, its a few books back in the continuity.

DM (Good at Continuity-policing) Mike
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Save for Half Podcast / Save For Half episode # 29: "Cosmic Encounter by Eon Products"
« Last post by DMMike on December 18, 2020, 06:28:47 PM »
Save For Half episode # 29: "Cosmic Encounter by Eon Products"

No, its not a Spielberg movie. ItÕs the board game sensation of the 1970s Adventure gaming industry, Cosmic Encounter by Eon Products. A simple yet innovative system lets each of the alien races a player chooses change powers and goals to ensure no two games are the same. Your Fab Four totally normal humans from Earth review the game, how its aged, and what inspiration 21st century gamers can find in its mechanics. Nanoo-nanoo!

No humans were harmed in the making of this podcast, despite all of us being humans. Totally.

It's all here at: http://saveforhalf.com/

Links mentioned in this show:


Cosmic Encounter on Fantasy Flight Games
https://www.fantasyflightgames.com/en/products/cosmic-encounter/

Cosmic Encounter on Wikipedia
https://en.wikipedia.org/wiki/Cosmic_Encounter


Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

And find us on social media:

Save for Half at Facebook
https://www.facebook.com/saveforhalf/

Save for Half at MeWe
https://mewe.com/join/the_save_for_half_podcast

Save for Half Patreon
https://www.patreon.com/saveforhalf
5
Adventure Campaign Blogs / Re: Campaign Ambitions: Player Crafted, DM Approved
« Last post by sgtslag on December 15, 2020, 10:28:55 AM »
Jeff, I hear, and I understand, your point of view.

I started playing in 1980.  One of my players bought the Greyhawk Folio, then the boxed set, when that came out.  I used that as our campaign world for three years.  It was waaayyy too complicated for me to wrap my head around:  so many nations were on the verge of war, and I could not commit them all to memory!

When I went off to college, I drew a map of my own campaign world, in 1983.  I've been using the same world ever since.  It started as a world map, then I realized it was really only one continent, not a whole world.  I later drew in other continents, creating an Earth-sized world.  I've only used one other continent, on a limited basis, focusing 30+ years on the one continent, where I based my campaigns, for four different player groups, 19 different players.

I know my campaign world -- I created it, from whole cloth.  It is not fully documented, as most of it is in my head, and the heads of my players, alone.  My players love it.  They feel as if they own it, because they helped me develop it.  It is not developed to a terribly high degree, as I only develop it as required by play.  The adventuring areas are more highly developed, as the campaign demands.  My players have adventured across 2/3's of this continent, over the past three decades, so it is highly developed, in my mind...

It has been a blast, for me, and for my players.  It is a large part of the attraction for them, to my game:  they've invested a great deal in the campaign world, and their PC's; they know it, they are familiar with it, and they own land in it.  It is "home", to their PC's.

To me, that is one of the greatest achievements in my gaming career.  It gives me great satisfaction to hear them take serious interest in what happens in my campaign world.  They get angry when things go awry, and they work hard to set things straight.  They are deeply invested in my campaign world.  That, to me, is the greatest success I can achieve, as a DM, as a storyteller, and as a gamer.  Cheers!
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I have to tell my uncle about this game. I don't think he knows about it and he salts his D&D game with lots of Dresden references.
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Adventure Campaign Blogs / Re: Campaign Ambitions: Player Crafted, DM Approved
« Last post by Loma on December 15, 2020, 09:02:53 AM »
You should have made an account, so I could give you XP for this.
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Save for Half Podcast / Save For Half episode # 28: "Space Patrol by Gamescience"
« Last post by DMMike on November 16, 2020, 05:47:18 PM »
Save For Half episode # 28: "Space Patrol by Gamescience"

Space, the final frontier. .. or the first, as far as RPG space gaming went. Gamescience's Space Patrol beat Traveller to the punch in 1977, but was lost in the shuffle of its better known rival's little black books. But this little game has some good points to consider, even for today's jaded gamer. Listen in as we cover aliens, planets, a startling lack of starships...and equipment with no cost?


No Kzinti were harmed in the making of this podcast, not even by Blush Gordon!

It's all here at: http://saveforhalf.com/

Links mentioned in this show:

Space Patrol on RPG Geek
https://rpggeek.com/rpg/2547/space-patrol

Star Patrol (Space Patrol) on Wikipedia
https://en.wikipedia.org/wiki/Star_Patrol


Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

And find us on social media:

Save for Half at Facebook
https://www.facebook.com/saveforhalf/

Save for Half at MeWe
https://mewe.com/join/the_save_for_half_podcast

Save for Half Patreon
https://www.patreon.com/saveforhalf
9
Thacos Hammer Podcast / Re: Past Shows and Splatbook Updates
« Last post by DMRendclaw on November 14, 2020, 07:58:58 PM »
Splatbook 161 - Scrappy-Doo Ain't Got ^@#& On Me!

We’re spoiling for a fight in this episode! Join DMs Fulon, Brian and Glen as they scratch your itch of 2e goodness! After answering some emails, they get right to it. First they cover the kobold as a character race, then talk about the mage’s best friend, the Staff of Striking, and then wind things up with a discussion about the Carrion Crawler.

Email from Michael Robinette (2nd Edition in the Navy, Reacting differently to characters when re-reading novels, playing good vs. evil in games)

Voicemail from Cojo (Just busting our stones)

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info . If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

People Skills – Kobolds (Complete Book of Humanoids)
Magic Fingers – Staff of Striking
Snipe Hunt – Carrion Crawler
Tomes of Legend – Forgotten Realms Avatar Trilogy
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Adventure Campaign Blogs / Campaign Ambitions: Player Crafted, DM Approved
« Last post by jeffcotrou on October 14, 2020, 05:47:32 PM »
I've seldom used published campaign settings for very long, but I think I've tried most of them. The early TSR materials and rules sets - and I'm going back as far as the Basic set here - very much encouraged DM's to create unique environments and campaign settings for their players. And the modules from the classic game right through 2nd Edition AD&D could  easily be folded into those worlds. As much as I've enjoyed visiting the Forgotten Realms, Krynn, Dark Sun, and a host of others, I'm just not as excited about treading the same ground that thousands of other players have inhabited. So I've stayed away from that hypothetical M Theory sort of multi-verse.

Currently, I'm more interested in attempting an exercise I've done in the past. Many of you have done the same, no doubt. I'd love to see some of those old school maps you've got tucked away in folders or hanging from your walls. During one extended campaign, using only the central rules of the game (both classic and AD&D), I created a map of some small territory, set a group of players to work exploring it, inviting them to participate in an initial story before encouraging them to help me define the parameters of the world their characters occupy. Their actions and travels even helped define the shape of the continent. We had a few house rules, of course. In the past, I've let players add a lot of their creations to what eventually becomes a familiar world while still allowing for whatever sorts of plot twists and adventures I could throw their way. I wish I still had all of it. Sadly, a basement fire destroyed not only the gaming table I had been setting up, but scores of modules and notebooks comprising a few years' worth of game creations.

I've run a lot of games using later editions, and I frequently find that some players are resistant toward exploring possibilities outside the bounds of what is covered in newly released products. I can't really blame game designers for this. There's clearly ample room for players to create their own worlds. But I do think there is some degree of catering to the sort of audience that wants all of their options clearly defined by a specific set of conditions. And much of that stems from video games.

Right now, I'm fascinated by the amount of great material on this thread and on many others, whether people are adding new components to modify existing settings in unique ways or creating their own. I've said it several times over the past few posts; I think this forum needs to come to life again. I truly hope it does. You guys have created some amazing things.
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