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Community Creations & Kickstarters / Re: In the thick of things
« Last post by outlander78 on October 25, 2019, 09:31:30 PM »
Chasing perfection is a miserable state.  I suggest treating your game as a living document that changes over time.  That is how I view mine, and it is very liberating.

Good luck!
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Community Creations & Kickstarters / Re: In the thick of things
« Last post by Pladohs Ghost on October 20, 2019, 06:09:13 PM »
Well, things have certainly changed over the past year and a half. I've written drafts of sections and then rewritten drafts--this has proven to be much different than my experience with commercial projects. The lack of a deadline and wanting to meet personal standards of perfection have been major contributors, alongside health issues and work issues.

The edges of the system have been polished incrementally over that time and I have a better understanding of the essentials. I think I'm read to take on the final draft before playtesting.

I'm to the point where I'm planning the initial adventure settings/modules. The first is a riff on The Keep on the Borderlands. I'm in the air about the next one, as I like the Saltmarsh series and Hommlet/ToEE, and either of those could be a good example of the sort of play I see arising next after dungeoncrawling and hexcrawling. Any suggestions as to what series of old school modules should get treated are welcome.
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Hi Folks, I am kicking off a 1E AD&D homebrew campaign setting this weekend. Some house rules but pretty much straight oldschool AD&D, Please check it out!

https://app.roll20.net/lfg/listing/179937/the-earths-round

Nick, if you'll play a cleric I'll let you have a sword!

Thanks everybody who gives it a look- thanks even more if you play!
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Second Edition AD&D / Re: Why Can't Druids Turn Undead?
« Last post by sgtslag on October 14, 2019, 10:14:23 AM »
I found the published Specialty Priest rules, in the expansion rules volumes, to be excessively limiting.  I ignore them, writing my own Granted Powers, choosing my own Greater and Lesser Spheres, choosing my own limits.  The official guidelines seemed to make the Specialty Priests unworthy of play.  The tools are there, in the original PHB, the DM just needs to run with them, IMO.

For example, my god of rivers, lakes, and seas, grants his priests the ability to shape-shift into various aquatic animal forms, getting progressively larger, as levels increase.  I allow Specialty Priests to wield weapons handled by their deity, but I am nowhere as restrictive as the expansion books suggest.  I have a god like Athena, but from my own mythology.  She allows her clerics to wear any type of armor, they can swing a long sword, as well as shoot a long bow.  They are heavily restricted in alignment, which restricts their behaviors.

Essentially, I create Specialty Priests which are fun to play.  I cannot tolerate the "generic Cleric", of 1e rules...  The Specialty Priests are so varied (only really developed as needed -- too much work to flesh things out which might never be played...), in my game, that people really look over the Granted Powers, and the granted Spheres, to decide what deity they want to play a Priest of.  It might not be "balanced" (a nebulous term, which, frankly, I believe is more a myth, than a reality, in 2e rules).  Balance is not my primary goal.  If I wanted a truly "balanced" set of rules, I would play 3.x, or 5e.

My goal is to create great role playing opportunities.  When my players bring up gross imbalances, I listen, consider, and I adjust, if possible, and reasonable.  My players appreciate this, very much.  They help shape the game, and the rules.  It is an incredible amount of work, but it pays in the end.  My players are very creative.  It all gels really well.  YMMV.

The Specialty Priest rules in the PHB, are really incredible, if the DM is willing to invest the time, and effort.  The tools are there, for the DM to create their own mythology, pantheons of deities, for creating unique Specialty Priests, which are all radically different.  I have one deity who is LG, but she allows her worshipers to be CG and NG.  This allows her to push her agenda, without limitations.  As a DM, it means I don't need 200-300 deities to flesh out, to allow PC's more options in alignments!  It would be better if the deity were NG, but I chose to make her LG, initially.  It works for me, and my players.  It also creates role playing opportunities for players who might worship the same deity, but have slightly different views, and alignments, but they worship the same deity.  If desired, I could even change the Granted Powers and Spheres allowed, based on the PC's alignment.

The basic PHB Specialty Priest rules are extremely powerful, and infinitely varied.  I believe the 2e designer staff felt they were too powerful, so they attempted to reign them in, in the expansion volumes of rules.  They went entirely too far, IMO.  Try comparing the spell abilities of the original, PHB, generic Cleric, compared to the spell lists of the Specialty Priest examples in the expansion rules volumes.  The differences are staggering...  So much so that I really can't see anyone wanting to play a Specialty Priest, as opposed to a generic Cleric, due to the limitations on the Specialty Priest examples -- they have so few spells available to them!  Cheers!
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Second Edition AD&D / Re: How To Derail A Dungeon In One Word
« Last post by Loma on October 11, 2019, 12:47:24 PM »
It's powerful enough to mop your ass with the... uh, wait, I meant... guys...
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Other Games / Re: Castle Falkenstein by R Talsorian Games
« Last post by DMMike on October 11, 2019, 11:58:52 AM »
You know, rereading my reply above struck me a little odd. Not that its not true, but strange I have a reluctance to high magic/fey in my Victorian RPGs....but I wrote the Victorious RPG?

"Steampunk Adventure in the Age of SuperMankind"

...but high magic bugs me? :?

DM (Good at inconsistency?) Mike
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Second Edition AD&D / Re: Why Can't Druids Turn Undead?
« Last post by Loma on October 11, 2019, 11:55:05 AM »
On a side note, something that has bugged me for a time is that of clerics repeatedly healing people of different religious beliefs. I know that as a rule polytheistic religions aren't usually as hung up on the whole "I am a jealous god" bit, but it seems strange to me that a cleric of Athena would be fine healing a fighter who follows Thor over and over again. :/

I've toyed with the idea of clerics getting a bonus to heal followers of the same religion. That would give an incentive for the cleric to find followers (and get them among PCs) without RPing hours of attempted conversion. Fun in small doses, but gets old quick.

Opinions?

DM (Good at conversions) Mike

Some gods require their clerics to heal anybody who needs it, even an enemy. In Player's Option, you can even get points for that.
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Second Edition AD&D / Re: Why Can't Druids Turn Undead?
« Last post by Loma on October 11, 2019, 11:44:07 AM »
To put it simply, Druids aren't Good enough to turn undead. They're Neutral.
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Other Games / Re: Castle Falkenstein by R Talsorian Games
« Last post by Loma on October 11, 2019, 11:39:48 AM »
Sounds like a fun game.
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Thacos Hammer Podcast / Re: Past Shows and Splatbook Updates
« Last post by DMRendclaw on October 07, 2019, 09:53:57 AM »
Splatbook 151 - My Focus Is Singular!

We’re suffering from tunnel vision in this episode! Join DMs Glen, Brian and Fulongamer as they unearth another trove of 2e goodness! After reading a couple of emails, the fellas address the matters at hand. First they delve in part eight of their in-depth series regarding character classes, the specialist wizard. From there they take on the shade, and then round things up another list of top fives

Email from Halen (Appreciation, Finding a game, collecting D&D materials)
Email from DM Temple (Strangest monster the guys have used)

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info . If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

People Skills – In-Depth, Part Eight: The Specialist Wizard
Snipe Hunt – Shade
Playing Favorites – Top Five Debilitating Spells
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