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Adventure Campaign Blogs / Campaign Ambitions: Player Crafted, DM Approved
« Last post by jeffcotrou on October 14, 2020, 05:47:32 PM »
I've seldom used published campaign settings for very long, but I think I've tried most of them. The early TSR materials and rules sets - and I'm going back as far as the Basic set here - very much encouraged DM's to create unique environments and campaign settings for their players. And the modules from the classic game right through 2nd Edition AD&D could  easily be folded into those worlds. As much as I've enjoyed visiting the Forgotten Realms, Krynn, Dark Sun, and a host of others, I'm just not as excited about treading the same ground that thousands of other players have inhabited. So I've stayed away from that hypothetical M Theory sort of multi-verse.

Currently, I'm more interested in attempting an exercise I've done in the past. Many of you have done the same, no doubt. I'd love to see some of those old school maps you've got tucked away in folders or hanging from your walls. During one extended campaign, using only the central rules of the game (both classic and AD&D), I created a map of some small territory, set a group of players to work exploring it, inviting them to participate in an initial story before encouraging them to help me define the parameters of the world their characters occupy. Their actions and travels even helped define the shape of the continent. We had a few house rules, of course. In the past, I've let players add a lot of their creations to what eventually becomes a familiar world while still allowing for whatever sorts of plot twists and adventures I could throw their way. I wish I still had all of it. Sadly, a basement fire destroyed not only the gaming table I had been setting up, but scores of modules and notebooks comprising a few years' worth of game creations.

I've run a lot of games using later editions, and I frequently find that some players are resistant toward exploring possibilities outside the bounds of what is covered in newly released products. I can't really blame game designers for this. There's clearly ample room for players to create their own worlds. But I do think there is some degree of catering to the sort of audience that wants all of their options clearly defined by a specific set of conditions. And much of that stems from video games.

Right now, I'm fascinated by the amount of great material on this thread and on many others, whether people are adding new components to modify existing settings in unique ways or creating their own. I've said it several times over the past few posts; I think this forum needs to come to life again. I truly hope it does. You guys have created some amazing things.
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Sorry for the delay, missed this reply. :)  Yeah, we spend time trying to figure out ways to invite either Jon Peterson or Chris Holmes onto the show. Now if we can just figure out how to have them both on at the same time...?

DM (Good at pondering hosts) Mike
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Save For Half episode # 27: "Dresden Files by Evil Hat Productions"

It's time for your Fab Four Halflings to accept their fates...FATE Core, that is! We sit down and cover our first FATE game in the guise of The Dresden Files RPG, based on the bestselling book series by Jim Butcher. We learn about Fate Dice, Aspects, and how DM Jim's questions leave DM Corbett with answers that involve a lot of the word "maybe". Wizards complaining about fireball ranges, vampires in bowling alleys, and more await your ears in this episode of Save for Half! Nevermore!

No Black Court Vampires were harmed in the making of this show, because they're all dead anyway.

It's all here at: http://saveforhalf.com/

Links mentioned in this show:

Dresden Files Wikipedia
https://en.wikipedia.org/wiki/The_Dresden_Files

Evil Hat's The Dresden Files RPG
https://www.evilhat.com/home/dresden-files-rpg/

Jim Butcher's website - Dresden Files
https://www.jim-butcher.com/books/dresden

Wuthering Heights RPG
http://unseelie.org/rpg/wh/

 
Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

And find us on social media:

Save for Half at Facebook
https://www.facebook.com/saveforhalf/

Save for Half at MeWe
https://mewe.com/join/the_save_for_half_podcast

Save for Half Patreon
https://www.patreon.com/saveforhalf

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Long time, no talk!
Great episode! Always love to hear from Mr. Petersen.
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Other Games / Re: Labyrinth Lord
« Last post by Jack Daniel on September 23, 2020, 08:58:43 PM »
I used to have a couple copies of Labyrinth Lord, and I'd generally use those instead of my vintage D&D books just for the sake of keeping my older stuff pristine. But now I have a DriveThru copy of the Rules Cyclopedia, so I don't really need to worry about that. If I'm going to play me some medieval fantasy (and not steampunk), it's pretty much vanilla D&D and not retro-clones for me.
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Other Games / Re: Castle Falkenstein by R Talsorian Games
« Last post by Jack Daniel on September 23, 2020, 08:55:29 PM »
I think that if a steampunk setting is going to incorporate magic and fantasy, it's better to go full Victorian and lean into the fairy-tale vibe. Incorporate English, Scottish, and Irish folklore whole-hog and go ahead and bring in American wonder-tales (cf. Oz) as well. That's better IMHO than just having steampunk elves and dwarves ripped straight out of Tolkien (as much as I dearly love me some Arcanum: Of Steamworks and Magick Obscura).
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Thacos Hammer Podcast / Re: Past Shows and Splatbook Updates
« Last post by DMRendclaw on September 21, 2020, 10:30:25 PM »
Splatbook 160 - What Is Life, Truly?

We find out the true meaning of life (according to Fulon, so everyone fasten your seatbelts) in this episode! Join DMs Brian, Glen and Fulongamer as they give you some more 2e goodness! After answering some emails, the guys get to work. First they cover an article in Dragon about magical items for gnomes and halflings, then they discuss trolls and variations thereof, and bring things home with a Brainstorm courtesy of Fulongamer.

Email from Jeb and Jason (Random Encounters book series, request to do a joint podcast)
Email from DM Cam (Past history, requesting advice about running Return to the Keep on the Borderlands)

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info . If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

Magic Fingers - Dragon #262: Bazaar of the Bizarre: Magic of the Wee Folk
Snipe Hunt – Trolls
DM Brainstorm – The Staff of True Life
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Community Creations & Kickstarters / Re: Engines & Empires: OSR Steampunk
« Last post by Jack Daniel on September 21, 2020, 03:15:56 PM »
Hey, folks! I've recently finished working on a shiny new edition of the Engines & Empires Core Rules for OSR steampunk and gaslamp fantasy campaigns!

What's new in this new edition? Well, compared to the previous release from 2017, only a few things have changed, mostly to make the game feel even more like OD&D.

• There are now five classes: the fighter, rogue, scholar, mage, and tech. Fighters fight, rogues gamble, mages make with the hocus-pocus, scholars do the Dr Van Helsing thing, and techs build all the gizmos.

• The game has been made more old-school in subtle ways. I've stripped critical hits out of the rules entirely. Demi-humans have race-classes again, and they're level-limited. There are no longer any d20 attribute checks; instead, the attribute scores are there mainly to serve as prime requisites for the character classes. Yes, prime requisites are back! And the d6-based skill system from the original version of Engines & Empires has been brought back in its entirety.

• That said, E&E still uses the Le Guinian magic system and the full array of tech inventions which have been written to be balanced against it. There have been minor revisions to the weapons and major revisions to the magical items; some whole categories of monsters have gone untouched, while others have gotten a bit of a mechanical overhaul. Undead, in particular, are now much more streamlined: no more drain mechanics. Instead, the undead inspire magical fear!
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Save For Half Sideshow #26 1/2: North Texas RPG Con with Chris Holmes

Yes there was in fact a North Texas RPG Con this year; both virtual and live tracks. Your Halflings read some emails and then discuss their time at the con. Chris Holmes, son of J. Eric Holmes, was the only one of us actually in person at the convention, and so he tells the "live" part of the convention activities. Who ran what? Who attended what? And we answer the most important question of all; who killed Colonel Mustard?

No Joshua Trees were harmed in the making of this show, not even the walking ones!

It's all here at: http://saveforhalf.com/

Links mentioned in this show:


North Texas RPG Con 2020
https://tabletop.events/conventions/ntrpgcon-2020

Talking Crit with BadMike (w/DMs Mike & Liz)
https://drive.google.com/file/d/1u3VAea4sNp-sd3gcr6eH2IbMtEGB4XD7/view?fbclid=IwAR20XKqcoWTTq3Z5FVZMdMy1nYqT8oXt4SLZEvvj7-KtACuy4z9F2oOhcGU

Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

And find us on social media:

Save for Half at Facebook
https://www.facebook.com/saveforhalf/

Save for Half at MeWe
https://mewe.com/join/the_save_for_half_podcast

Save for Half Patreon
https://www.patreon.com/saveforhalf

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Save for Half Podcast / What you've all been....waiting for?
« Last post by DMMike on August 01, 2020, 08:44:36 PM »
As promised, patreon subscribers now have in their hot little inboxes a copy of my very own Timeship character from 1983. Was DM Mike at 14 just as awesome as his stats reflect? Be Honest!

TIMELORD!

Mike
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