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General Discussion / Organizing and Cataloging your mini's/terrain/books?
« Last post by sgtslag on May 02, 2019, 02:28:30 PM »
I stumbled across a link to a phone app which allows you to catalog your items (any items), with a photo.  The app would allow you to share your inventories with others.  I thought, "How perfect for sharing my mini's collections, so my friends won't need to ask me if I have X and Y mini's/terrain pieces for a fantasy battle they are planning!"  Then the rubber hit the road of reality...

The app, in question, is only written for Apple iOS.  They promised to offer an Android OS version -- two years ago, but it still is not available.  I found other apps, for my Android phone, but they do not allow me to share with others.

A friend suggested I do it with Excel.  I have more than 10 armies, each consisting of 20-180 miniatures, each.  I need a catalog, with photo's, and detailed information, in each entry.

I also need to catalog my collection of RPG books.  I have two copies of a couple of expansion rule books, in my collection, because I didn't realize I had a copy already.  Really want to have something on my phone, to consult, before I bid on e-Bay, or order from Amazon/DriveThruRPG/etc.

What would you suggest?  I could use OneNote, and other MS programs.  Wondering what the hive-mind thinks...  Remember, it needs to be usable on a cell phone (Android preferred, but Apple iOS compatibility as well, would be ideal -- my friends, who I wish to share my files with, have both types of phones).  Cheers!
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Second Edition AD&D / Eshebala the Vixen Queen
« Last post by AuldDragon on May 01, 2019, 01:13:24 AM »
As Queen of the Foxwomen, Eshebala the Vixen Queen embodies the same vain and shallow obsession with beauty and material wealth found in that lycanthropic race. She has a decidedly cruel streak as well, and seeks to destroy things and creatures she has n further use for, or that which she cannot acquire.

Jeff
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General Discussion / Re: Writing Adventures
« Last post by DMMike on April 30, 2019, 11:08:50 AM »
Word! LOL!

Of course, sometimes when players do something unexpected its actually a lot of fun!

DM (Good at being street?) Mike
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General Discussion / Re: Writing Adventures
« Last post by RobJN on April 29, 2019, 04:37:19 PM »
"No module ever survives contact with the PCs." :P
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Save for Half Podcast / Save For Half episode # 17: "Champions by Hero Games"
« Last post by DMMike on April 23, 2019, 09:04:37 PM »
Save For Half episode # 17: "Champions by Hero Games"

It’s a "Super" episode of Save for Half today as the Fab 4 return to talk about the first edition of Champions, the Super RPG. Published in 1981, this 73-page rulebook gives you everything you need to fight crime, supervillains, and...math? We’ll give you the lowdown on the powers, the foibles, and mathematical formulas of this pioneering Superhero RPG; who’s on its 6th printing today!

No BODY, STUN, or d6s were harmed in the making of this episode. Not even with Killing Attacks!

It’s all here at: http://saveforhalf.com/

Links mentioned in this show:

Champions 1E (revised) on DriveThru RPG
https://www.drivethrurpg.com/product/256854/Champions-The-Super-Hero-Role-Playing-Game-2nd-Edition?src=hottest_filtered

Hong Kong Phooey
https://cartoonscrapbook.com/cartoons/hong-kong-phooey-1974/

Instock Trades
https://www.instocktrades.com/


Don’t forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:
Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

And find us on social media:
Save for Half at Facebook
https://www.facebook.com/saveforhalf/

Save for Half at MeWe
https://mewe.com/join/the_save_for_half_podcast
6
General Discussion / Re: Writing Adventures
« Last post by DMMike on April 16, 2019, 07:08:16 AM »
Well put, and those darn players seem to live for going off script. ;)

The only time I adhere to adventure modules is when its something "Classic" (ie G1-3 Giants, Tomb of Horrors, Tegel Manor, etc.) where adherence to the writing is part of the appeal. That is, players want the "original" experience. Otherwise yeah, I take a published adventure and tweak it to a greater or lesser extent.

I do find myself using more published stuff than I did BITD. Time crunches I guess...

DM (Good at time management...not.) Mike

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General Discussion / Re: Writing Adventures
« Last post by sgtslag on April 15, 2019, 12:33:25 PM »
With commercial modules, I tend to go off script (or my players lead me off script with their actions and decisions...), pretty quickly, most times.  I find that reading the boxed text, no matter what, tends to be boring for everyone at the table.  I typically paraphrase it, in my own words.  Of course, once we go off script, it tends to become a free-for-all.  My campaign world is not scripted, so I can't go off-script with that.  Using published modules to fill in blanks, however, can be fun, and rewarding.  By the time I am done running a published module, though, most would not recognize it.  We tend to go way outside the lines, as published.

To me, this is a very good thing, typically.  Running a series of modules, however, can create continuity issues if an original NPC dies, but needs to come back in the sequel adventure.  Still, there are ways of dealing with this "challenge".  This often takes you even further afield of the published script...  And that makes it even more fun, and more personalized for you, your game world, and your players.  Cheers!
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Kickstarters / Re: The City of Great Lunden Kickstarter FINAL HOURS!
« Last post by sgtslag on April 15, 2019, 11:33:56 AM »
I've been using The CSIO since the early 90's; I switched to using Tarantis, by Judges Guild, as a base of operations for my D&D game group, back in the early 2000's.  A city setting, IMO, is the ideal "base camp", for land-based characters.  My versions of CSIO and Tarantis, only share their maps with the original settings, in my rendition of them, in my campaign.  I made them my own, entirely.

Cities require a large investment from the GM, if they plan to use them.  This is a worthwhile investment of time, effort, and learning, though.  When it becomes "real", to your players, you will know that you have achieved your goal.  I've found that an adventure is around nearly every corner, on every street.  I love my city-based campaigns.  I also love globe-trotting, with my players, but it's nice to come "home", to the city.

This looks like an awesome city base, for a campaign.  The old JG cities are hard to beat, even today; this appears to be a serious contender against JG...  I wish them well.  Cheers!
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Looking For Games/Gamers / Find Gamers now officially supports Australia
« Last post by Maelish on April 15, 2019, 07:27:34 AM »
Find Gamers now officially supports Australia.

We've been helping gamers in Canada, Great Britain & USA find Groups & Local Players for years. But I kept getting requests to add local searches for Australians, so we did. Woot!

Find Gamers can be found here:  https://www.FindGamers.us
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General Discussion / Re: Writing Adventures
« Last post by DMMike on April 13, 2019, 05:11:40 PM »
Agreed Loma. I mean, I GUESS I can see how box text can help a newbie DM trying to get their feet wet and learning what should or shouldn't be blurted out to the PCs....but overall not my bag.

DM (Good at paraphrasing) Mike
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