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1
General Discussion / Re: Writing Adventures
« Last post by Loma on Today at 08:09:47 AM »
As a player, I don't actually mind being railroaded, Malrex. As long as the story is good, I want to play it out. I sort of agree with the rest of what you said, though.
2
Second Edition AD&D / Re: Monster Mythology Update Project
« Last post by Loma on Today at 08:03:23 AM »
Wait, this Seelie Court is a pantheon, not the Elven government by the same name?
3
First Edition AD&D / Re: Tavern of daednu
« Last post by smblackmon on January 21, 2020, 01:33:28 PM »
just downloaded that one hope to run it pretty soon sounds like its gonna be a lot of fun
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First Edition AD&D / Re: Tavern of daednu
« Last post by Malrex on January 21, 2020, 10:06:53 AM »
I just did a review for a different module by the same authors--The Oliver Brothers.
Called Secret of the Library on Dragonsfoot.
5
Thacos Hammer Podcast / Re: Past Shows and Splatbook Updates
« Last post by DMRendclaw on January 19, 2020, 11:51:04 AM »
Splatbook 152 - Music Is My Destiny!

We’re tuning up the band for this episode! Join DMs Glen, Fulongamer and Brian as they bring you another dose of 2e goodness! After answering some emails, they get to work. First they go into part nine of their ten-part series on character classes, this time covering the Bard class. From there they reveal the secrets of the bard’s nemesis, the Lhiannan Shee, and bring things to a close with a Brainstorm.

Email from DM Temple (breeding out the human genes in half ogres; dealing with absent players; Death Spell issues)
Email from DM Neff (request for a segment dedicated to psionics; Star Wars thoughts)
Email from DM Neff (multiclassed characters; setting up contingency, persistence and permanency spells; signature spells)

You can find us on Osrgaming.org, d20radio.com, Tumblr, Facebook, iTunes, Planetadnd.com and Twitter (@thacoshammer), as well as our home page at http://www.thacoshammer.info . If you are looking for an RSS feed or a different way of downloading the show directly, the address is: http://www.talkshoe.com/tc/94174. Also, we have a new location for archived episodes, and the address is: https://archive.org/details/thacoshammer_gmail_Archive. If you are looking for our Actual Play (AP) podcasts, you can find them on iTunes (search for WGP's OSR AP Podcasts), or you can go to http://feeds.feedburner.com/osractualplaypodcasts, and they are also on our archive.org location. You can also email the show at thacoshammer@gmail.com, and you can leave a voicemail for the show at 405-806-0555.

People Skills – In-Depth, Part Nine: The Bard
Snipe Hunt – Lhiannan Shee
DM Brainstorm – Bardic College
6
Save For Half Sideshow # 22 1/2: “James Spahn and Heroes Journey 2E"

Welcome to the New Year! Your Halflings are joined by noted game designer James Spahn to talk about his new update of The HeroÕs Journey Fantasy RPG, Kickstarting this month. We discuss his game philosophies, new innovations that make Heroes Journey 2E his ideal RPG, and his plans for the future. Tune in, and tune up to the Save for Half Sideshow!!

No kobolds were harmed in the making of this episode, not even the green ones!

It's all here at: http://saveforhalf.com/

Links mentioned in this show:

Barrel Rider Games
https://barrelridergames.wordpress.com/

Gallant Knight Games
http://www.gallantknightgames.com/

The HeroÕs Journey 2nd Edition Kickstarter
https://www.kickstarter.com/projects/gallantknightgames/the-heros-journey-2e


Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

And find us on social media:

Save for Half at Facebook
https://www.facebook.com/saveforhalf/

Save for Half at MeWe
https://mewe.com/join/the_save_for_half_podcast

Save for Half Patreon
https://www.patreon.com/saveforhalf

7
Classic D&D / Re: Magic-Users & Crossbows
« Last post by outlander78 on January 15, 2020, 06:24:57 AM »
Thanks!
8
Classic D&D / Re: Magic-Users & Crossbows
« Last post by sgtslag on January 14, 2020, 08:30:23 AM »
This was done as part of the "game balance" lunacy.  It makes absolutely no sense, common, or otherwise.  In the modern day, most US States restrict the use of X-bows for hunting game animals, explicitly because it is sooo easy to use, and so deadly -- modern, compound X-bows, that is.  In medieval times, the Papacy even outlawed their use in warfare, as it was too effective, too easy, too deadly!  I believe Gary tried to use a "Disintegrate Spell" on that bit of history, but it made its Saving Throw, and so we still know about it.   ::)

A Sling is an under-valued weapon, IMO, but I play 2e rules, so I don't know what its stat's are in any other version.  It has great Range, and with a lead Bullet, it does a fair amount of Damage when it hits.  The ROF is slow, but it is still a decent, bludgeoning weapon, with excellent range.

As to the X-bow for a Wizard, I say, "Run with it -- it's your game, your rules!"  If you find that it breaks the game balance, change it.  I do not believe it will 'break' your game, in any way.  Aside from all of that, look at what Gary did for the Wizard class, in the 1e Advanced Dungeons & Dragons rules...  Cheers!
9
Classic D&D / Magic-Users & Crossbows
« Last post by outlander78 on January 11, 2020, 09:10:48 PM »
Magic-users can use slings, not crossbows, and even that is an option - the initial rule is daggers only. (I've always wondered why not staves, but that's another topic, and probably one done to death a decade ago ...)

The slings rule is clearly for game balance, because crossbows are much easier to operate. Balance aside, I have trouble with the idea of a klutzy MU twirling a sling whilst unable to understand the complexities of a point-and-shoot weapon.

So - what would be a good trade-off if an MU wants to use a light crossbow? (Strength is a good excuse to block heavy ones.) I was thinking of disallowing XP bonuses for high intelligence - advancing 5% or 10% slower seems reasonable - but I would like to hear your thoughts, as I bet you have much better ideas.

Thanks.
10
First Edition AD&D / Re: Tavern of daednu
« Last post by smblackmon on January 06, 2020, 09:53:31 PM »
Havent ran it on my daughter yet but its coming
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