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Messages - kevinwatson

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61
Dark Naga / Dark Naga - Ask Me Anything
« on: February 08, 2016, 03:21:10 PM »
Here is your chance to ask any question you might have.  Additionally, I am going to show off some of the art and cartography here before it is revealed to the KS backers.

Attached is the initial sketch from Alyssa Faden of Sumer, the fishing village.

62
Kickstarters / Dark Naga's first project is live
« on: February 08, 2016, 03:04:24 PM »
https://www.kickstarter.com/projects/1931180102/the-lost-temple-of-forgotten-evil-a-5e-osr-adventu

The adventure is sandbox, OSR and 5e stats are included.
This non-linear adventure starts with a story from a drunk, and by way of 6 optional quests ultimately leads to a temple of Hastur.

63
General Discussion / Re: Using Basic, Expert and Advanced Interchangeably
« on: February 07, 2016, 08:01:05 PM »
Are there any decent sites that offer good conversion table charts, between the different D&D Editions ???

There is a 4 page pdf guide on the Wizards site, "Conversions to 5th Edition D&D" is the title. The file name is DnD_Conversions_1.0.pdf.
Beyond that, I have never seen anything to convert between Classic and AD&D or from 1e to 2e.

64
General Discussion / Re: Using Basic, Expert and Advanced Interchangeably
« on: February 07, 2016, 07:59:13 PM »
Back in the TSR era, we used Classic (or Basic as it was known then) D&D and AD&D material interchangeably. Sometimes there were some little "Royale with Cheese" differences like AC10 vs AC9 for an unarmored person. The HP and weapon damages normally were very close. The real adjustments back then came from the power curve from the Survival Guides/UA for 1e and the Player's Options books for 2e which really jacked the power curve.

I didn't really see it for what it was until a couple of years ago. I was reading stuff Frank Mentzer wrote for a few months, and talking to him online before GenCon 2014. At GenCon, we talked over 2 pots of tea, and I came to realize I never really played AD&D, I played B/X or BECMI with AD&D character creation and advancement. We never really used the weapons speeds, or the other 8 pages of flow charts for AD&D combat. The rules we used in our games were really the Classic D&D rules.

When I run BECMI or AD&D material with 5e, I use a simple formula to convert descending to ascending AC (20-AC = other AC, it works both directions) So a descending 5 AC becomes a 15 5e AC, and a 22 5e AC is a -2 AD&D AC. I leave weapon damage alone, and increase monster HP by 20%, or leave it alone. 

I have run probably a dozen modules, one of them, Slaver Series A0 nine times (8 at origins and once for my group). I had the official conversion notes. After the 2nd slot, I was converting on the fly, and have done so since. It works largely. The players take hundreds of papercuts, and quit trying to run a 15 minute working day. I still encourage new players to pace themselves on "non-renewable resources" and not burn down every encounter with spells beyond cantrips. I am currently 65-70% through T1-4 with on the fly and it is working great.

Combat is fast, not quite TSR era fast, these players have been playing 3x and 4 for 10+ years and they aren't thinking that way 100% yet. OD&D is not as compatible. But Classic, 1e, 2e and 5e are all very compatible. Even if the "official conversion guide" is 4 pages and Stan Shinn's combat guide is 3 pages.

65
General Discussion / Re: Introduce Yourself!
« on: February 07, 2016, 07:13:20 PM »
Welcome back Kevin!

Your adventure series sounds interesting. Nice to hear that it sounds like some of the more classic feeling adventures will be coming to 5e (also OSR?). I will definitely give you kickstarter a look :)

Great to be back.

I don't like what I am seeing in adventures, OP and traditional, so I am trying to be the change I want to see in the gaming community.

I borrowed an idea from Force on Force training. Some of the encounters are designed for RP, some for Combat, some can go either way. All can be completed either way, just going against the grain is a bit of a challenge. In FoF drills, sometimes you should draw and shoot, sometimes you shouldn't and some depend on the choices you make during the encounter. They train people when and when not to escalate self defense to the next level.

Support for the KS is greatly appreciated. I think I have identified and mitigated the big risks, and will be able to restore a touch of confidence in the KS process when this one is put to bed.

66
First Edition AD&D / Re: My Top 5 Favorite 1st Edition Adventure Modules
« on: February 07, 2016, 12:44:04 PM »
Quote
I never played the other Saltmarsh series modules. On my bucket list!
Never played the DA's either. Bucket List!
Loved DMing X2. IT.WAS.SO.MUCH.FUN!
I also like A0. Very well done and fits in well with the other four.
D Series is a lot of fun, creepy, classic Underdark. Shrine of the Kuo-toa was my favorite of the three.

You'll likely enjoy them. Send a post game report.

67
First Edition AD&D / Re: My Top 5 Favorite 1st Edition Adventure Modules
« on: February 07, 2016, 09:51:29 AM »
Mine are series more so that individual modules.

1: U1-3 Saltmarsh - Really loved these. They work so well and in a large way inspired my Arapa series that is coming in a year or so.
2: DA 1-4 - Dave Arneson's Blackmoor. Nothing. More. To. Be. Said.
3: X2 Castle Amber - played it. The guy was an artist DM. Never wanted to run it for fear I wouldn't do it justice.
4:A0-4 - Slaver series. Liked the introduction adventure A0 that was added to the hardback collectors edition. Ran it 8 times at Origins 2013. Always loved the originals, 1-4. For something written over 30 years later, I thought A0 really captured the feel of them.
5:D1-3 - Descent into the Depths. Liked them much more than G1-3 or Q1, personally.

68
General Discussion / Re: Introduce Yourself!
« on: February 07, 2016, 09:35:23 AM »
I'm Kevin. My 46th birthday is around the corner. I have been playing since 1980, a DM since 1982. I am the head (and only) Naga at Dark Naga, which is publishes 5e and OSR adventures modules. I enjoy branching out in to some of the other games. My bucket list consists of a number of Non-D&D TSR items. Some I have explored, others I will over the coming years.

I skipped the 3.x years (playing only a dozen games of AD&D over those years), returned actively during the 4e years, and left that for the 5e public beta as soon as I could.

I have DM'ed some big shows since returning in 2010. I was one of the All Access Pass DM's in 2014 at GenCon.

Tired of running railroad adventures, I started writing my own again. My first project is live on Kickstarter currently. There is a post about it in the Community Creation board.

That one is the opener for a 5 part series steeped in Lovecraftian gods, and my version of the "Underdark" (Which is not similar to the TSR/WotC version well beyond being legally distinct).

It will be followed by a larger series of linked adventures that take a party from level 1 to level 20, and takes them to a previously unknown continent, Arapa, where something evil is disrupting life, and driving some of the residents 1400 miles north to the known world.

I am looking forward to going to gaming conventions to support Dark Naga and not just to run 8 slots of LFR/AL for Baldman. I had a blast running modules for Baldman, just a bit tired of it, and my attention is elsewhere these days.

I am on the lookout for artists, cartographers and writers. (none of which will be asked to work for "exposure".) The Arapa series has room for some paid writing for some specific aspects. I can be reached here pretty easily. My company facebook page is https://www.facebook.com/darknaga
A Website is in the works. Right now it is a shell" http://www.darknaga.com

I enjoy talking about RPG's, and am pretty knowledgeable on a lot of them. I am not an edition warrior. I have very strong views on what roles the major versions of D&D play.

69
Dark Naga / Dark Naga's first project is live.
« on: February 06, 2016, 08:49:12 AM »
The Lost Temple of Forgotten Evil is live on KS.

This sandbox adventure for players level 4-6 will challenge players with a series of nonlinear, optional quests that lead to a temple of Hastur.

Visit the page, check out the art, and back the first of many adventures from Dark Naga.

https://www.kickstarter.com/projects/1931180102/the-lost-temple-of-forgotten-evil-a-5e-osr-adventu

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