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Messages - outlander78

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31
I am really enjoying listening to this one.

Thanks for moving letters to their own podcasts!

32
Save for Half Podcast / Re: What's YOUR Top 5?
« on: May 04, 2017, 05:55:21 AM »
Yes, thanks for the chance.  I was sad it looked like SOD was wrapping up, and thrilled when you came back with the new show.

1.  AD&D Second Edition.  Core books, just the PHB, your favourite splat book - whatever portion you have played and can talk about without too much prep work.

2.  Advanced Fighting Fantasy - the tabletop RPG based on the classic choose-your-own-adventure style Fighting Fantasy gamebooks.

3.  BECMI or the RC - I know you already covered parts of it, but if you want to expand or revisit, I would like to hear what your new cast has to say.  Preferably without that clown you had on last time you covered a red box.  :)

4.  Traveller.

5.  AD&D First Edition.

34
WotC D&D / Re: New versions of B1 and B2
« on: March 28, 2017, 02:51:38 PM »
I wondered what they would do to pad out 32-page modules that used to come in folders into enough content to justify a hardback price.

It is interesting that WotC is licensing this kind of thing to Goodman.

35
Great deal.  Just paid $18.50 for the whole set.  I wanted to buy them for a while now, but held off because of the prices.  Looking forward to reading them now!

36
I don't mind excessive pauses.  I prefer them to auto-tuned conversations.  :)

37
Roll for Initiative Podcast / Re: Volume 6 Issue 192 - Fiend Folio
« on: March 15, 2017, 09:12:20 PM »
Thanks Vince.  Keep 'em coming!

FF is an acquired taste, but it has Death Knights, so it is a MANDATORY acquired taste.  :)

38
Save for Half Podcast / Re: Save for Half Episode #2: "Gamma World"
« on: March 15, 2017, 09:09:44 PM »
It may just be me, but I don't see this on your new site.

39
Save for Half Podcast / New site, new lease on life for the podcast?
« on: March 15, 2017, 09:08:59 PM »
I miss you folks on Save Or Die dearly.  Thanks again for all you did putting that show out.  The new crew is nice, but I miss the originals.

Does this new site for save for half mean we can look forward to the occasional podcast from you going forward?

40
First Edition AD&D / Re: 1e Core Rulebooks Now Available POD
« on: January 24, 2017, 07:55:01 PM »
Nice.  Now, RC us! Come on! :)

41
General Discussion / Re: Biting the sour apple
« on: January 24, 2017, 06:15:12 AM »
Nice.  Good price.  Where did you order it from?

42
Save or Die Podcast / Re: To our Fans
« on: January 09, 2017, 06:49:33 PM »
Me too.  You said that far better than I did.

43
Save or Die Podcast / Re: To our Fans
« on: January 08, 2017, 07:32:15 PM »
Great!

Mighty big shoes to fill.  :)

44
Save or Die Podcast / Re: To our Fans
« on: January 07, 2017, 10:50:19 PM »
I was sorry to read about this.  I have been listening to SoD since the early episodes, and have enjoyed every one.  I hope to hear from you again, either on podcasts or writing here and there about your on-going projects.  Please don't be strangers, Jim, Mike and Liz.

Any chance of a finale episode?

45
Classic D&D / Old School Computer Game Update 12: Happy New Year!
« on: January 06, 2017, 06:51:56 AM »
Hi folks.

I have updated Old School Computer Game (link in my signature). Your existing saved games will not work with this new release - before you download and play this version, please load up any games with characters you want to keep and export them to disk in the manage party view.

The main improvement for this release, and the reason I am publishing it without waiting to develop more new content, is the improved speed with which you can save and load games.  If you play the way I do, you probably save and re-load frequently, and will find the enhancement a very nice change.

New Items: 
 - 70 new magic shields
 
Misc:
 - added a new cheat (debugging option) to give all party members good magical weapons, CTRL+ALT+SHIFT to access
 - 10% of laboratory tables now contain magic items instead of potions (perhaps the owner was working on a wand, a ring or a nice pair of boots ...)
 - added more random castle names
 - kobolds no longer have an initiative bonus
 - NPC equipment now matches standard treasure distribution ratios (e.g. you will far find more fighters wielding long swords than tridents)
 - once you know a given pool is a healing pool, simply walking through it automatically heals all living party members
 - performance improvement:  added buffering to the save and load game processes
 - performance improvement:  added multithreading to random quest creation; computers with multiple cores will create new games more quickly
 
If you find any problems with the game, or want to propose improvements, please post them here or on the game's webpage.

Thank you for playing!

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