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Messages - Serian

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1
General Discussion / Re: What editions are y'all playing?
« on: October 31, 2016, 09:12:21 PM »
Homebrew modified 1E

2
First Edition AD&D / Re: Good Rules Set for AD&D 1 or 2?
« on: October 10, 2016, 05:21:50 AM »

I love 4E and that's really what I use FG2 for. 4E is well adapted for VTT play.

But I cut my teeth on AD&D 1 and 2 and would like to go back to these occasionally. My one real sticking point is THAC0. All my players are in their 20s and used to modern games and while there's a lot to love about the different style of play the older editions use, I really, really, really don't want to have to teach them THAC0.


Play 1E!

*YOU* cross reference their rolls on a combat chart. Your players don't always need to know their opponent's AC and what number they have to roll. The uncertainty is part of the excitement.

 

3
First Edition AD&D / Re: Dwarven Undead
« on: July 12, 2016, 07:58:47 PM »
In 1E, dwarven undead were just like human undead, only shorter.

4
Classic D&D / Re: Clerical boons based on the god that is worshipped
« on: June 14, 2016, 08:19:07 PM »
To the best of my knowledge, B/X never had anything of that sort.
There was some material in the original 1E Greyhawk boxed set, 1E Greyhawk Adventures hardcover, and DragonLance Adventures that might provide some inspiration as well.

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Classic D&D / Re: Clerical boons based on the god that is worshipped
« on: June 13, 2016, 10:09:45 PM »
Check out the 2nd Edition "Complete Priests Handbook"

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General Discussion / Re: Gandalf in D&D terms
« on: June 12, 2016, 01:47:33 PM »
... and an alternative, from The Dragon, Issue #5 ...

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General Discussion / Re: Reading Dragon Magazine
« on: April 30, 2016, 02:21:49 PM »
The "pipeweed of stoning" effect is petrification. It's the "pipeweed of Acapulco" that is for monk relaxation.

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Classic D&D / Re: How many OD&D players here?
« on: March 21, 2016, 09:22:24 PM »
yeop

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General Discussion / Re: How to grow the Forums
« on: March 21, 2016, 09:21:05 PM »
If you are interested in an IRC presence, I have set up a preliminary channel (and will transfer ownership).  Having the ability for real-time discussions might be valuable.

irc://irc.argentcitadel.net/
channel #OSRGaming



10
"What do you typically find in a thief hideout?"

The best thief hideout doesn't even look like a hideout. It blends in with everything around it, and typically in a city is fronted by a completely legit business.  The real "loot" is hidden away in the domiciles of the gang members. :-P


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General Discussion / Re: How to grow the Forums
« on: March 21, 2016, 07:54:05 PM »
On “Growing the Forums”


Perhaps the question to evaluate is “Does the entity “OSR Gaming” have a defined purpose for the gaming community?”

So far, it has some forums, and a plug for some podcasts (which have been given top spot in those forums), but in order to become more alive and successful, I think it really needs something more. There are numerous D&D forums out there, so in order to thrive, such a site needs to be uniquely useful in some way.

I would recommend the following concepts for evaluation, and if they fit in your vision of what “OSR Gaming” is supposed to be, incorporating them.

- What is the target goal of osrgaming.org? Is it just a forum where the same people post about the same things until they run out of things to rehash? What else can be added to the site to make it more broadly useful/interesting? What is the affiliation with WGP? Is it a house organ? An independent entity that promotes the WGP podcasts? Something else entirely?

- Consider multiple venues of interaction. Put osrgaming.org on a VPS and give it more substance. In addition to the forums ...

- A repository for game-related materials; free stuff created by the community for the community. Give that it’s own page. Sometimes people don’t like to dig through gigabytes of forum posts to find that one pdf they are looking for. Include links to other sites that have cool stuff.

- Give osrgaming its own presence on facebook and google+. Occasionally share interesting posts to those locations. Maybe create a blog page as well.

- Set up a page for roll20, google hangouts, IRC, and PbP info/links/etc. to give players options for playing online. Use IRC for continuously available real time chat. Maybe consider a page for offline meetup and conventions.

- Give podcasts their own page. If osrgaming isn’t [owned by|exclusive affiliate of] WGP, include links to other podcasts of a relevant nature.

- OSR sites that don’t have stuff that OSR Gaming has? Invite them to use your stuff!

Just some thoughts and opinions. Use them, delete them, sell them to the highest bidder, etc. as you see fit.

12
Classic D&D / Re: [Holmes] Clerical "Book of Spells"
« on: March 20, 2016, 10:36:42 AM »
One of the things I have been mulling over recently is clerical spell casting in Holmes D&D. Now, the only reference to clerics actually using spell books is in the lists which are headed Book of First Level Spells and Book of Second Level Spells. That may or may not be a typo, but I run with it.

This is neither a typo, nor is it specific to the Holmes basic set. The original reference is in OD&D's  "Men & Magic" (1st printing, p 35):
(It makes perfect sense, since Holmes basic *is* OD&D.)

Quote from: Gygax

BOOKS OF SPELLS:
Characters who employ spells are assumed to acquire books containing the spells they can use, one book for each level. ...

13
General Discussion / Re: How to grow the Forums
« on: March 11, 2016, 07:39:14 PM »
Serian, I apologize, I must have missed that message.

No problems. This can happen on occasion.

Quote from: DizzySaxophone
We have a chat system in place, but I suppose it is more of a 1-on-1 messenger and not a chat room.

In my experience, forum based chat modules can be cumbersome and difficult for the users to keep track of ongoing activity. :-P

Quote from: DizzySaxophone
I'm certainly interested in what can be done in that regard. We'll hopefully get in touch on that!

Prod me either here or via email when you get a chance. 
We use a custom ircd that supports gaming in general, and also has D&D specific features, so this may be helpful as an additional venue for game play.

14
General Discussion / Re: How to grow the Forums
« on: March 01, 2016, 05:34:36 PM »
I have previously offered to provide IRC based services in support of the forum community, but have never received a reply, good, bad, or indifferent.

15
Community Creations & Kickstarters / AD&D Character Classes
« on: February 08, 2016, 10:05:04 PM »
A new take on the 1E Druid:


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