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Messages - Shiftkitty

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1
Second Edition AD&D / The Hangover and Other Movies
« on: March 05, 2019, 08:48:06 AM »
We had a great game based on "The Hangover"! Our  missing NPC, it turns out, was not on the roof of the tavern, and we didn't recognize the plot at first (we were prepared for a serious game originally), but about a third of the way in we realized the puzzle ahead of us. Our missing friend, it turned out, was desperately clinging to the top of a very tall steeple in another city which we had to sneak in to due to, ummm, events that the party hopes we can forget! Overall it was a crazy fun session, good for a one-off. And I think someone has a bugbear bride somewhere!

What movies have you ever played as D&D or other RPGs, especially if you didn't recognize the plot at first (if ever)?

2
WotC D&D / Re: 5e campaigns
« on: December 28, 2018, 12:01:52 PM »
Just wondering out loud here. I've been playing 5e with a school group and everything we've played has been from the WOTC stable of adventures in the Forgotten Realms. It's fun, but I don't want to read 50 pages of history just so I can go and kill some orcs. Is there anyone out there just making or running adventures that aren't tied to these official backgrounds? Does anyone else dislike this FR overkill? Am I just a grumpy Monk?

Like you, I don't want to read a novel before I can play a dungeon. Just give me a light dusting of the area and who the main players are for the game. A quick note or two about major personalities who make up the background is fine.

I start all of my campaign worlds small and make up the rest as we go. I have a world called Mundus that remains largely unexplored. The focus of the action is along the border of two kingdoms, Foxvale and Ironwood, with forays into a region called Maag Kriev, a rocky, barren wasteland populated by all kinds of nasties.

Ironwood has a pretty detailed history of kings and back-stabbing successions. The far northern pat has most of the industry, the central part is largely farmlands, and the southern part (which borders Maag Kriev) is largely mining. Foxvale is separated from Ironwood by a mountain range that Foxvale pretty much owns. Even though parts of it are geographically in Ironwood, Foxvale has teams all the way to the base, well within Ironwood borders. Foxvale is largely pastoral but does a good amount of trade with it's neighbors to the north and east (Somner, Ukagaho, and Brevon). Between the two kingdoms, Foxvale is far superior militarily, technologically, and economically.

To the south of both kingdoms is the xenophobic land of Tumalare. There is very little foreign influence that way, and so far the group hasn't gone there. Other unexplored lands are Alkariv, the Sarval Wastelands, Thura Hold, Elternwood, Vir, Lassa, Kopeckna, Ulan, The Crown Lands (a powerful kingdom that owns Ukagaho), and Koravath. I've done very little development on these lands as the party has never gone there.

Of the lands on my map, I like Brevon the best. The people are western European in appearance, but culturally the place a territory of an as-yet unnamed Oriental-influenced land. I draw a lot of their customs, etc. from my Kara-Tur boxed set. When we run games in this campaign world, the guys call Breon "D&D: The Chuck Norris Edition"!

Like I said, I'm making a lot this up as the campaigns here go. One element I put in that is optional if anybody wants to lift this creation of mine to their own worlds is an aspect I call "The Kingdom of Rust". Some of my players like post-apocalyptic visions, so I created a story of many advanced civilizations rising and falling over the generations. Every now and then the party finds themselves in such ruins. Many are damaged beyond recognition, but some are overgrown and, to a degree as needed by the story, still functioning. One of my favorite adventures involved a hidden cave with strange runes over the entrance. The runes, quite legible to our real-world eyes, read "Uncle Klutzy's Fun House of Horrors". Let's just say "...and a good time was had by all!"

3
WotC D&D / Off To An Awkward Start! (Good Start to a session)
« on: December 28, 2018, 11:35:23 AM »
Just wanted to share this one because of the group's reaction.

Christmas Eve game, 3e, we're all level 1s. We start off having been stranded thanks to a nasty wolf attack. Our horses were dead and we had to walk to the nearest village. On the way there we encounter a group of orcs who demand gold or goods as payment to safely use the road we're on. Aha! We're no ordinary travelers! We're HEROES! We hack and slash our way through the orcs and rack up a small amount of gold and some saleable greatswords. (Poor condition, nothing we'd keep, but should fetch some coin from someone who knows what they're doing with metal.) We get to town and our party leader boasts about having handled the "orc problem" on the road. Far from cheering our great victory, we hear:

"Oh, great! NOW who's going to keep those ogres at bay?"

Seems the orcs were allowed to charge a toll in return for keeping a pack of ogres at bay and away from the village. There was an uneasy silence at the table as it sank in that our brand new characters were now going to have to deal with an unknown number of ogres! I just loved our stunned "Oh, fuuuuuuuudge..." looks. (Only we didn't say 'fudge'! ;) )

4
WotC D&D / Goblins, Goblins, Goblins!
« on: September 03, 2018, 03:13:43 PM »
We were playing a home adaptation of "Keep On the Shadowfell", converting it from 4e to 5e. The party had gone through the entire first level of the Keep, or so they had thought. While looking at the map, they noticed that they had missed two rooms early on. Because I had to substitute monsters (including replacing the kruthik with a psychotic Spectator beholder), the party had advanced a little faster than I anticipated and were now level 3. No big deal. But that's where the fun began.

After realizing they left an unknown behind them at the beginning of the dungeon, they decided to go mop up before heading on down "lest anything bite us in the butt". Besides, on player mused out-of-character, that far back they're probably looking at level 1 monsters at best. They dispatched room 2, four goblins and a hobgoblin, with the anticipated ease. The only other room, room 4, was a goblin barracks. So they made a sneak check, saw the two goblins at the table... and missed the sniping attempt.

"Then a goblin in the dark
Gave a shout of 'BREE-YARK!"
And it turned into a Dungeon Blitz!
Dungeon Blitz!
Dungeon Blitz!"
(Apologies to The Damned and to Sweet)

Even playing Balgron the Fat by the book, the goblins nearly wiped up the dungeon with the party. Nobody seemed able to hit anything, but the goblins were spot on with ranged attacks, closing only when they had to. Several serious flesh-wounds later the party was finally victorious, if you can call it that. Their confident "mop-up" operation now has them limping back to town because it took all of their healing potions and spells to stay alive.

Overconfidence has killed more PCs than any ambush or trap!

5
WotC D&D / Legends & Lairs, Spells and Spellcraft Missing Page, HELP!
« on: August 02, 2018, 05:43:28 PM »
Today I scored a trove of books at the thrift store. They're in decent enough shape, but one of them is missing a page and I'm hoping someone can scan it for me so I can print it and slip it into the book? (Hope this doesn't violate any site rules!)

It's from Legends and Lairs. The book is "Spells and Spellcraft", and the missing page(s) are 89-90.

I apologize if I'm in violation regarding published material.

6
First Edition AD&D / Great Misspoken Or Misunderstood Lines
« on: July 21, 2018, 11:03:50 AM »
Got to chatting with an old friend from back in the 1e days. He loved playing a Barbarian (Unearthed Arcana). We recalled the first game he played as "Grundar the Bear". One of the guys had the name stuck in his head and when Grundar entered the stereotypical tavern to meet an old friend (the Fighter) for a promise of "wealth and adventure in the old ruins", the Fighter's player had his PC say "Pull up a chair and join us." However, he actually said "Pull up a bear and join us." Grundar shrugged, left the tavern for a few minutes, knocked out a bear and dragged him in to use as a chair. As if that wasn't giving us enough laughs, at the end of our obligatory adventure introduction, the DM woke the bear up. We were never allowed into that tavern again.

7
Star Frontiers / Re: Any urban Star Frontier adventures?
« on: July 15, 2018, 11:58:01 AM »
Oof! A little thread resurrection here. I just got hold of a Star Frontiers set (pinkish box). Have you looked for any copies of "Star Frontiersman" magazine?

8
Star Frontiers / Star Frontiers Alpha Dawn Couple of Questions
« on: July 15, 2018, 11:53:28 AM »
First off, is there a difference between the original Star Frontiers (which I have never seen) and the pink "Alpha Dawn" set?

Second, melee combat uses half of your STR or DEX (you choice each time you use it). Why only half? Is the assumption that your character is more used to lasers, etc? If your character was used to bare-knuckle brawling, an archaic combat enthusiast, etc., why wouldn't they get the whole attribute score?

9
First Edition AD&D / Re: Sunglasses and Infravision
« on: June 25, 2018, 06:42:36 AM »
Thanks. Of course, now I have this image in my mind of all these Underdark races walking around in Ray Bans, Vuarnats, etc.!

10
First Edition AD&D / Sunglasses and Infravision
« on: June 24, 2018, 09:00:59 AM »
Unless I'm wrong (as I sometimes am, believe it or not ;) ), infravision works off of temperature. If so, does wearing dark glasses affect it? The glasses would be a solid wall of a different temperature, wouldn't it? And how would this affect a drow wearing shades in the daylight? Do they turn the infravision off? Just a question that came up over coffee.

11
Second Edition AD&D / Question About Weapon Damage/Target Size
« on: June 03, 2018, 11:08:06 AM »
Found some old character sheets and a question popped into my head. I know the answer is probably in the book somewhere, but I'll ask anyway:

Why do some weapons do greater damage against Large targets while others do less?

12
Campaign Worlds / Have You Ever NOT Rolled For A Result?
« on: May 09, 2018, 08:20:32 AM »
Have you ever had a player describe an action his PC was taking that was so crafty that you decided to just let it work without rolling for a result? You know, something so creative and entertaining that even as DM you wanted to see it work?

Example: The rest of the party had noticed the dragon waking up, stuffed what gold they could into their pockets, and ran. The Thief (this was 1e) was still stuffing his pockets, having failed to notice the dragon, and angry Red. The dragon made his presence known with an indignant "Ahem!" When the Thief realized his predicament (he would never be able to outrun the dragon's breath weapon), he offered to bargain for his life by showing the dragon a magic trick, and if he had never seen it before, then the Thief could leave with his life. The dragon agreed, having been old enough to know every magic trick in the book. The Thief unfurled the leathery map the party had been following, spread it out on a pile of gold and sat cross legged on it, acting like a mystic from India. He then picked up the leading edge of the map and announced his "ancient magic words", said "Bye-bye" and sledded like a shot down the pile of gold and out the door.

Okay, in a hard-nosed campaign he probably would have been smoked by the dragon before he reached the exit. But this move was so straight out of a light-hearted fantasy movie, even drawing applause from the other players, that I described the dragon staring confusedly at the empty space, thin tendrils of smoke curling upwards from his nostrils, saying "I don't get it."

Any overly creative players out there do something that you decided not to spoil with a dice roll?

13
Other Games / Re: I am fed up with the limited availability of 5E
« on: April 25, 2018, 05:35:51 PM »
I'm not sure what these are, but in case you hadn't seen them (though I suspect you already thought about DriveThru):

http://www.drivethrurpg.com/browse/pub/44/Wizards-of-the-Coast/subcategory/9730_26307/Adventurers-League

14
Other Games / Re: Just Played Theatrix... Whoa!
« on: April 25, 2018, 05:29:50 PM »
Yeah, they do say that you can use dice if you want (and yes, we want), but they really don't provide much in the way of guidelines to do so. They tell you how to score your stats (1-10 with 6 being maximum normal for average humans), but I have yet to find anything official suggesting how to work the dice in. By the book, it's just a mutual story-telling session. I prefer dice for that uncertainty factor.

15
Other Games / Re: Just Played Theatrix... Whoa!
« on: April 10, 2018, 02:09:24 PM »
For the record, the Director decided to make the gaming environment a little more cinematic by providing sodas, popcorn, and other theater-like snacks. While we played the sample game, the other guys actually looked like they were watching it as a movie in their heads. Kudos to the Director, and yes, my partner got extra points for his cinematic leap off the balcony!

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