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Messages - Professor thork

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General Discussion / Re: A Stroke, and Not the Golf Type
« on: July 21, 2016, 01:02:11 AM »
My first time back at the forum and I saw this! damn.

All my thoughts and prayers to you.
If I never said so before, I'd like to now--our internet association has always meant alot to me, and I miss it every day that I no longer work on projects with you.
Please get as well as possible.
Will always be thinking of you.


General Discussion / Re: Introduce Yourself!
« on: June 01, 2016, 12:05:33 AM »
Hello folkses.
Welcome to all the new members. Wow, Andy--things is looking up.

I haven't been around in a bit, but, I still lurk about.
My preferred system is OD&D with lots of HR...but of late, the forum culture at some of my hangouts is getting depressing.
So, I hope everyone, here, stays fresh, creative, and full of bravado.

First Edition AD&D / Re: DM first, player later
« on: April 25, 2016, 11:06:57 AM »
Not me. I started as a player.
It's my opinion that become a good player often makes for a better DM.
Kinda like classical musicians; not everyone is meant to be the conductor.

General Discussion / Re: Conan the Barbarian Movie 1982
« on: April 24, 2016, 11:41:35 AM »
The DVD special edition includes added scenes between Subotai and Conan, the princess makes more of an appearance at the ending when Conan is sitting on the steps thinking, and is with Conan while they infiltrate Thulsa Doom's domain, and Conan and the princess walking towards the sunrise together. There's also a verbal epilogue by Akiro the Wizard at the ending credits.

From IMDB, Alternate Versions

None of the (added) princess scenes would make sense, to me. Until TD is killed, the followers are still 'under his manipulation.' It isn't till Conan throws the dudes head down the steps that the 'charm effect' is lifted. If he took her back to the temple, she would have been nothing but a nuisance, as she attempted to alert the guards, or Doom, or someone! The script at the end, explaining the aftermath, ties up the adventure as simply, and quickly, as time permitted them, but there is so much I hate about this move--especially its sequel--regarding editing and such, its amazing I still enjoy watching it on occasion.

First Edition AD&D / Re: Old School TSR Dungeon Map Symbols
« on: April 24, 2016, 11:33:08 AM »
You might just want to "google" ( or whatever your specific mode of internet exploration is) Dungeon Symbols-TSR images and see what pops up. You'd be surprised of just what and how much material has been loaded up into the web over the years.

You might find this of interest:  https://www.google.com/?gws_rd=ssl#q=TSR+dungeon+symbols+images

First Edition AD&D / Re: Old School TSR Dungeon Map Symbols
« on: April 24, 2016, 11:30:52 AM »
You might just want to "google" ( or whatever your specific mode of internet exploration is) Dungeon Symbols-TSR images and see what pops up. You'd be surprised of just what and how much material has been loaded up into the web over the years.

General Discussion / Re: What is Old School ?
« on: March 24, 2016, 06:28:11 PM »
Are you asking in regards to console games as shown in the video? Or are you applying the question in regards to medieval RPGs?

Classic D&D / Re: X8 PDF
« on: March 22, 2016, 10:40:58 AM »
Odd thing: it's one of the few published TSR thingies I've never seen the inside of.

Kind of like Miley Cyrus--which is a good thing, I think.  ;D

Classic D&D / Re: How many OD&D players here?
« on: March 22, 2016, 10:39:36 AM »
3lbb is my system and flavor of choice for OD&D :) Not currently running a game of it, but have in the past.

I know Thorkie is also an OD&D fan, but not sure of his preferences.

It's my 'go-to' system as a springboard; but, y'all know me--I love to tinker.

General Discussion / Re: How to grow the Forums
« on: March 22, 2016, 01:29:42 AM »
@ Andy--

I would be willing to run a once/week game. (I haven't been to Roll20 in months so I'd have to reacquaint myself with it; skype would be useful.)
But only if 1 or 2 others will commit to it as well; I'd like to play, sometimes.

Classic D&D / Re: [Holmes] Clerical "Book of Spells"
« on: March 20, 2016, 11:35:12 AM »
The major point of Holmes (as I understand it) was to create the simplest "read and play" version of the game up to that point. This was intentionally aimed at the non-war gaming community, for the purpose of attracting a consumer base--quickly. Dr. Holmes (though he inserted some original thought into the edit) drew the vast majority of his material from the 3 LBBs and supplements; there is (as I read it nowadays) a clear assumption that the material he included (or didn't) assumes the DM, and perhaps the players, will fill in any missing pieces if they so desire from either the original/or other source/s. And, since the new player/DM is encouraged to obtain (either the original source material or) AD&D to continue playing beyond level 3, the newly discovered material within will automatically begin to fill in those gaps and explain whatever may have been confusing within the H77 version.

The "Book of 1st/2nd level spells" for clerics found on p.17 of Holmes, to me, was the Dr.s way of putting things. This is not how such is presented in M&M, at all. In fact, the SPELLS TABLE for both magic users and clerics found on pages 21-22, does not mention "Books" at all. So, how one interprets Holmes Edition, is up for grabs, and purely an individual's perceptive response to the material presented.

Classic D&D / Gaming with the grandkids--1st time!
« on: March 15, 2016, 07:08:50 AM »
My son, his wife, and children are out here for a week to visit. They arrived Friday, and somehow (hehe) I managed to get them to sit down at the table to play on Sunday; they were so hopped up over it, they made me run a quickie follow up on Monday.

The 1st part was character creation--naturally. Jayna (9) had to have a amazon warrior; Gabe, a thief; Alexander is a HP nut and wanted a MU; mom (Francis) built a cleric, and my son made a generic tank/fighter. So I took them into the B2...Caves of Chaos! mwahaha. They chose to enter the first goblin cave to the left; the one with the attached ogre!!

I was teaching them as they went, and they caught on quickly enough. They ended up dispatching 11 goblins and the ogre! (his rolls were sooooo bad.) But that was the 2nd session, and my son was gone to a doctor's appointment, and his fighter dropped; though they bound his wounds to stop him from slipping away, the cleric from the keep--Brother Lionheart--rejoined their party after mysteriously disappearing while they entered the canyon--and did his thing! finishing off the fighter and casting a Hold on the elf MU. The ogre finally managed to drop my daughter in-law, but Jayna and Gabe somehow took the ogre down--the amazon with 1 HP all the while!

They returned to the Keep with the aid of a dwarf they had met there, who decided to be going on his own adventure, and came across them. With his mule, they packed out the "down" characters and the loot they found. With 250+ GP each, and 500+ XP a piece, they felt rewarded enough.

It was a great session, and the children (9-10 & 12) did pretty good. We used the 1980 Moldvay Basic instead of Holmes, and I think that helped them a bit. The icing on the cake was little Christopher (2 years old in January), sometimes climbed up into momma's lap and wanted to roll dice!! Tears came to my eyes! (lol)

There was a rumor going around some time ago, that RFI was going to do a review of the G4-5-6-7-8-9 adventures.

Whot hoppened?

General Discussion / Re: How to grow the Forums
« on: March 02, 2016, 11:12:46 AM »
Expanding on my previous point:

I've always wished that there was a forum (of like minded folk) that supported a live-chat w/audio on going campaign where DM duties included some notable community celebs (kind of like what C. Perkins does for 5E), that included published materials and coming-and-going players. A Living campaign, that was up and running 1-3-5 nights per week/month.

Don't know if such is feasible, but it would certainly be...unique (I think!)

General Discussion / Re: How to grow the Forums
« on: February 29, 2016, 11:58:23 AM »
At the risk of  suffering the Angry Villager Rule my suggestion would be to include/incorporate within the forum something unique; something not seen/ or found in any other.

Idea: if someone is working on a campaign-world, and needed to run play tests of locations, classes, monsters, etc., members and visitors could join, create a character, and become regularly involved in the experiment.

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