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Messages - Loma

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Classic D&D / Re: Magic-Users & Crossbows
« on: February 16, 2020, 01:07:48 PM »
Yeah. Why would the lowest strength character want to carry such a heavy weapon? That weight would be better used to carry more guano and tuning forks.

General Discussion / Re: Writing Adventures
« on: January 26, 2020, 08:09:47 AM »
As a player, I don't actually mind being railroaded, Malrex. As long as the story is good, I want to play it out. I sort of agree with the rest of what you said, though.

Second Edition AD&D / Re: Monster Mythology Update Project
« on: January 26, 2020, 08:03:23 AM »
Wait, this Seelie Court is a pantheon, not the Elven government by the same name?

Second Edition AD&D / Re: So, the Thief.
« on: November 28, 2019, 09:38:49 AM »
No more splitting off into Thief/Acrobat.

Second Edition AD&D / Re: How To Derail A Dungeon In One Word
« on: October 11, 2019, 12:47:24 PM »
It's powerful enough to mop your ass with the... uh, wait, I meant... guys...

Second Edition AD&D / Re: Why Can't Druids Turn Undead?
« on: October 11, 2019, 11:55:05 AM »
On a side note, something that has bugged me for a time is that of clerics repeatedly healing people of different religious beliefs. I know that as a rule polytheistic religions aren't usually as hung up on the whole "I am a jealous god" bit, but it seems strange to me that a cleric of Athena would be fine healing a fighter who follows Thor over and over again. :/

I've toyed with the idea of clerics getting a bonus to heal followers of the same religion. That would give an incentive for the cleric to find followers (and get them among PCs) without RPing hours of attempted conversion. Fun in small doses, but gets old quick.


DM (Good at conversions) Mike

Some gods require their clerics to heal anybody who needs it, even an enemy. In Player's Option, you can even get points for that.

Second Edition AD&D / Re: Why Can't Druids Turn Undead?
« on: October 11, 2019, 11:44:07 AM »
To put it simply, Druids aren't Good enough to turn undead. They're Neutral.

Other Games / Re: Castle Falkenstein by R Talsorian Games
« on: October 11, 2019, 11:39:48 AM »
Sounds like a fun game.

Other Games / Re: Gramma World
« on: August 02, 2019, 09:58:14 AM »
SFH this!

General Discussion / Re: Prophets of White Dwarf?
« on: August 02, 2019, 09:57:12 AM »
I hope my Smart House doesn't have Myst as its OS. That would be my nightmare.

General Discussion / Re: Writing Adventures
« on: July 06, 2019, 09:13:08 AM »
When the players do something unexpcted, that's when the game really begins.

General Discussion / Re: Prophets of White Dwarf?
« on: July 06, 2019, 09:08:04 AM »
Sounds to me like he was predicting the Wii. We've had that for years.

General Discussion / Re: Reply #32
« on: July 06, 2019, 09:04:44 AM »
You get bonus XP, just for sharing that cover art.

General Discussion / Re: Writing Adventures
« on: April 12, 2019, 09:26:10 PM »
Going back to Mike's original complaint, I see the boxed text as being there for lazy DM's. A good DM will take it as information about the room, but describe to the players what he thinks they would actually notice, in his own words. A lazy DM just reads the text.

I especially have a problem with this when I am expected to just sit there and listen to ten minutes of an NPC talking to us, without getting to interrupt. That's not roleplaying. That's storytelling.

General Discussion / Re: How to grow the Forums
« on: April 12, 2019, 09:22:07 PM »
We could post more serious content, such as AuldDragon's Monster Mythology Update Project, then promote it. People would come to read this stuff, if they knew it was here.

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