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Author Topic: BLUEHOLME™ Compleat Sub-Classes  (Read 2280 times)

Offline Vile Traveller

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BLUEHOLME™ Compleat Sub-Classes
« on: March 11, 2016, 09:22:55 PM »
As I'm combing through the BLUEHOLME™ Compleat files with a microscope and a fine-toothed comb, I have decided the classes need some tweaking. Specifically the sub-classes as identified in Holmes, that is:
Quote
There are sub-classes of the four basic classes. They are: paladins and rangers (fighting men), illusionists and witches (magic-users), monks and druids (clerics), and assassins (thieves).
Up to now I've simply had these all as separate classes. Sub-classes in AD&D have always been treated as such in all but name, as far as I understand - I admit I'm no Expert on Advanced;)

However, the more I look at it the less satisfied I am with this approach. 5E may have influenced me as well, with it's way of splitting classes into different archetypes at 3rd level. That's not something I want to do, but I do think the sub-classes should be more closely related to their basic classes than they tend to be BtB. So - and I apologise in advance for the inevitable delay this will cause - I've decided to re-work these somewhat.

First of all, I will re-order the text so that the sun-classes fall under their basic classes. At the moment all classes are listed alphabetically, which I've never been happy with from an aesthetic viewpoint - it doesn't seem right leading with assassin, or having illusionist as the first magic-user class type. Instead, each sub-class will now follow its basic class in the text.

Secondly - and this comes from the avowed goal of the BLUEHOLME™ Compleat Rules (BCR) as an extrapolation of Holmes Basic, rather than simply an expansion using OD&D and the supplements - I want to re-examine the sub-classes as really being more closely related to their basic classes. Taking the monk as an extreme offender, as written this is more a sub-class of the thief than a sub-class of the cleric. Sticking to the core principles of BCR I will work with what I have courtesy of Holmes - basically just the mention of "monk" on p.7, and possibly Brother Ambrose from The Maze of Peril as an example - and the monk becomes more of a Friar Tuck figure than a Kwai Chang Caine.

In other words, the sub-classes will become variations of their parent classes rather than completely new classes with little or no relation to the basic class they spring from. This is another reason for re-organising the order of the text, because the sub-classes will no longer have separate advancement tables - they will have the same experience requirements and hit dice as their basic class. Saving throws and to-hit rolls may vary, e'g' clerics are now more martial than monks, and assassins are more martial than thieves.

Offline Dizzy

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Re: BLUEHOLME™ Compleat Sub-Classes
« Reply #1 on: March 13, 2016, 08:34:34 PM »
Awesome! Sounds like BLUEHOLME™ Compleat will be a very 'complete' game class wise! I differentiates Witches from Magic-Users and Illusionists?

Still looking forward to BLUEHOLME™

Offline Vile Traveller

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Re: BLUEHOLME™ Compleat Sub-Classes
« Reply #2 on: March 14, 2016, 04:45:57 AM »
Witches are very different from magic-users, much more so than illusionists. In fact, I am still not happy with the illusionist at this point. As you may know the original illusionist form the Strategic Review (vol.1, no.4) is pretty abysmal compared to a fully-fledged magic-user - much higher XP requirements, fewer spells per day, a far smaller selection of spells and magic items - and generally weaker spells, at that! And the article even has the nerve to say that illusionists "make up for this restriction by the power of their magic".  :o

However, there is otherwise not much difference between the two, so I'm still tweaking it while staying withi the BLUEHOLME™ remit. Simon Bull created a great non-magical illusionist class for Delving Deeper, but I'm not sure I want to go that far.

But I shall endeavour to lay this beast to rest a.s.a.p. so that I can get some art in there!  :P