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Author Topic: Blueholme Journeymanne - Barrowmaze PbP  (Read 383 times)

Offline rredmond

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Blueholme Journeymanne - Barrowmaze PbP
« on: November 10, 2017, 02:49:45 PM »
Check over on Unseen Servant for this game:
Barrowmaze, in Blue, looking for players thread
The DM's blurb:
Quote from: drpete
Half a day's journey from town is a field full of ancient crypts.  Someone broke into one and came back with a pile of treasure.  There must be more, right?

I would like to recruit a team to seek their fortunes in the barrow field.  We'll use the new Blueholme Journeymanne rules.  I like customizing things, so some house rules will be tossed in for extra flavor.  (The Prentice Rules are free and would cover most everything, and are free).

I'm hoping to create a fairly fast moving game in which I would roll the dice and you would try to survive and get rich :)

Some features of Blueholme:
Deemphasis on stats.  They provide few bonuses or penalties, but they do provide an action mechanic: roll under stat to succeed on a task, etc.
Affordable scroll/potion crafting at lvl 1.
Play-what-you-want... multiclass, play a monster, whatever (within reason :) )

Some house rules I want to try out:
Antihammerspace encumbrance: http://rottenpulp.blogspot.com/2012/06/matt-rundles-anti-hammerspace-item.html
Perrin Conventions: https://dorkland.blogspot.com/2013/06/the-perrin-conventions.html
Weapon damage by class (kinda like this): http://akraticwizardry.blogspot.com/2009/06/class-based-weapon-damage-it-always-has.html
Weapon vs armor type modifiers: http://rolesrules.blogspot.com/2013/04/one-page-weapon-vs-armor-chart.html

Check it out and post if you want to play!
--Ron--