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Topics - outlander78

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General Discussion / Batman vs Superman Movie (spoilers)
« on: March 23, 2016, 03:41:10 PM »
When I heard about this movie, I was looking forward to it - DC's "big three" are the characters I most liked when reading comic books as a kid.

I just finished reading some critics reviews, and came away with the following:
a)  Batman drinks and kills people
b)  Superman is a dark, angry man
c)  the violence is of the dark, bone-crushing variety, not Iron Man crushing robots or Hulk smashing Loki for laughs

I may have to explain to my ten-year-old son why I am not taking him to see this until after I get a chance to rent and review it.  That's going to fly like a lead balloon.  Sigh.

Anyone else got a different take?  Are you seeing fun in the previews, or have you read any positive reviews?

Classic D&D / X8 PDF
« on: March 22, 2016, 05:49:21 AM »
My favorite module is on sale as a PDF for the first time.  Great start to today!


General Discussion / What do you typically find in a thief hideout?
« on: March 21, 2016, 11:10:40 AM »
I was reviewing the templates I generate random quests from in my game.  The main inputs are:
site types (ruins, castle, tower, pyramid, caves etc)
quest types (currently just kill the leader, clear and loot, but I will fix this soon)
monsters (leader, henchmen, casters, associates)

For the numerous bandit templates, the site types make no sense.  Thieves hiding in a castle?  How about a tower?  8th level thieves still living in dripping caves?

So, I'm going to add "hideout" to the list of types.  I will have to figure out how to generate random hideouts, design a few by hand, and - this is my question - figure out what to put in a hideout.

I obviously need living quarters, a kitchen/mess, a treasure room, leader's rooms, perhaps an armoury or training hall, and lots of secret doors and traps.  What else?

Do you folks ever offer up a "raid the guild" or similar story to your players?  If so, what do you put in the guilds to make them memorable?

Classic D&D / Treasure Types
« on: March 11, 2016, 08:04:16 PM »
I have implemented the classic game's treasure generation rules in my computer game.  Something I struggle with is treasure distribution - the game has to be rewarding, but not advance players too quickly.  For example, Bandits (Type A) average 7730 GP in loot for a first level dungeon.

In my game I solved this by putting on limiters - no more than 500 GP per type per level (max 500 GP, 100 PP, 500 GP worth of gems etc).

Tonight I thought it would be fun to run some generations to see how well, or not, this works.  It works pretty well as it turns out.

For each monster, I generated 10,000 instances of the treasure for their level, and looked at the averages for total gold value, magic items and consumables (scrolls and potions).

General Discussion / Favourite polite or archaic curse words?
« on: March 11, 2016, 07:46:34 AM »
What are your favourite expletives suitable for use in polite company?

Mine are the usual silly ones - tomfoolery, ballyhoo, shenanigans - and the classic 'confounded', which apparently doesn't mean anything at all.

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