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Messages - outlander78

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Hi folks.

I've written a second computer game and posted it on Wargame Vault.  My first game, Old School Computer Game, is an RPG that was inspired by classic goldbox games, and a bit by NES RPGs as well.  This second game is based on another classic, one I used to play a great deal on my old Commodore 64 far too many years ago.

If anyone is willing to exchange testing the game out and giving me criticism and feedback here, I'd be happy to send them a free copy - just email me at outlander78@hotmail.com.  I have to timebox this offer a bit, so I'll say it is open until the end of August.

Here's a link:  https://www.wargamevault.com/product/365381/Old-School-Western-Shootout?src=CommunityForum3

(I hope you don't mind me posting here ... the only tie this game has to this community is the fact I wrote Old School Computer Game a while back, and folks here had kind things to say about it.)

Thanks for reading,

Suggestions & Support / Re: Miniatures Board?
« on: May 23, 2021, 08:45:41 PM »
I miss the chats I used to have here.  :(

I hope you folks are all doing well.

Classic D&D / Re: Magic-Users & Crossbows
« on: January 15, 2020, 06:24:57 AM »

Classic D&D / Magic-Users & Crossbows
« on: January 11, 2020, 09:10:48 PM »
Magic-users can use slings, not crossbows, and even that is an option - the initial rule is daggers only. (I've always wondered why not staves, but that's another topic, and probably one done to death a decade ago ...)

The slings rule is clearly for game balance, because crossbows are much easier to operate. Balance aside, I have trouble with the idea of a klutzy MU twirling a sling whilst unable to understand the complexities of a point-and-shoot weapon.

So - what would be a good trade-off if an MU wants to use a light crossbow? (Strength is a good excuse to block heavy ones.) I was thinking of disallowing XP bonuses for high intelligence - advancing 5% or 10% slower seems reasonable - but I would like to hear your thoughts, as I bet you have much better ideas.


Community Creations & Kickstarters / Re: In the thick of things
« on: October 25, 2019, 09:31:30 PM »
Chasing perfection is a miserable state.  I suggest treating your game as a living document that changes over time.  That is how I view mine, and it is very liberating.

Good luck!

General Discussion / Old School Computer Game Update 18: A New Sound
« on: October 06, 2019, 08:55:59 AM »
I am posting this on a few forums; I am trying to reach the 50% of people who purchased my game but have chosen not to receive email updates from DriveThruRPG.

I purchased some sound effect packages, and have added improved sound effects and some music to the game.  Sound is off by default - press 'e' to turn it on during a game.  I have not yet added sounds for everything I want to, so you will probably notice spots where there should be a sound but is not yet.  I have learned once you start adding good sounds to a game, the gaps become more obvious.  However, I have finally found and fixed the "disappearing dead party members" bug, so I am shipping this release now instead of waiting months until I get the sounds all sorted out.

There is one more tweak I think improves the game - when a creature moves past another in combat and triggers an attack of opportunity, the graphics now properly display when and where the creature was hit while moving.  This has been annoying me for a long time, so I am glad I was able to fix it too.

Your existing saved games will probably work with this new release, but to be safe, before you download and play the new version, please load up any games with characters you want to keep and export them to disk in the manage party view.

I am leaving both last year's release and the new 2019 one available for download, in case anyone finds the new release to be problematic.

Have fun, and please keep posting about defects and desired enhancements in the discussion section.  My thanks to everyone who has suggested an improvement, or patiently describe a bug I needed to fix.

The updated game can be found here:  https://www.drivethrurpg.com/product/149082/Old-School-Computer-Game .

Mazes & Perils / Re: Press Release: Mazes & Perils 2e
« on: July 31, 2018, 05:33:28 PM »
No assassins.
No halforcs.
Illusionists no longer special.

No thank you sir!


General Discussion / Looking for a clone
« on: March 11, 2018, 02:36:19 PM »

Are there any 3E clones that are clean and minimal, similar ti BECMI, but retain skills and feats?

Other Games / Re: I am fed up with the limited availability of 5E
« on: February 11, 2018, 08:58:25 PM »
Thanks i will look into it

Other Games / Re: I am fed up with the limited availability of 5E
« on: February 10, 2018, 06:45:17 AM »
Thanks.  I wish they were selling pdfs instead of trying the subscription model.  Such is life.

General Discussion / Re: Control undead?
« on: January 30, 2018, 08:11:31 PM »
Thank you!

General Discussion / Control undead?
« on: January 30, 2018, 04:40:34 PM »
I could have sworn that evil clerics get a "control undead" version of "turn undead", but I cannot find it in my Rules Cyclopedia.  Does anyone know if that is a BECMI rule at all?  Or, if it is found in a 1E or 2E book?

General Discussion / Re: Thorkhammer
« on: January 30, 2018, 04:39:42 PM »
Couldn't agree more.  Ironic that we need a safe space from people who need safe spaces.

Oh crap, infinite loop ...



First Edition AD&D / Re: G1 needing some ideas
« on: January 30, 2018, 06:10:21 AM »
I would start them with B1 or B9 and give them 4th level characters.  G1 has a lot of giants.  Whatever you run, give them relatively tough characters and some hirelings to keep them safe.

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