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Messages - smblackmon

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1
First Edition AD&D / Re: Tavern of daednu
« on: January 21, 2020, 01:33:28 PM »
just downloaded that one hope to run it pretty soon sounds like its gonna be a lot of fun

2
First Edition AD&D / Re: Tavern of daednu
« on: January 06, 2020, 09:53:31 PM »
Havent ran it on my daughter yet but its coming

3
Classic D&D / Re: Dm Screen
« on: February 26, 2018, 02:23:48 PM »
it might be better would save room at least. i might try to make one

4
Classic D&D / finished my screen finally
« on: February 25, 2018, 09:31:34 PM »
well finally got most of everything i think i need into a four page screen took a while getting everything i wanted to fit but still might add another page yet. but here it is (please excuse the table my 6 year old was helping me  ;) )

5
Classic D&D / Dm Screen
« on: February 14, 2018, 03:01:21 AM »
I plan on making my own dm screen for becmi. I made one for my 1st edition players but was wondering other than the official dm screen what would you add to it to help game play.

6
General Discussion / Re: Thorkhammer
« on: January 30, 2018, 12:34:03 AM »
ok so i went to discord and found a whole bunch of stuff not related to dungeons and dragons so how is this better?

7
First Edition AD&D / G1 needing some ideas
« on: January 29, 2018, 02:44:45 PM »
Starting G1 with a couple new guys. Needing some tips or tricks to help them get started so we dont have a tpk. Like i said they are new to D&D and dont wont them to hate it. thanks in advance

8
First Edition AD&D / Re: AD&D Unclassified
« on: November 16, 2017, 02:31:16 AM »
ian54 and mojo these sound very interesting would like to try something like that also. My question is could the monsters do something of the same to i guess offset what your giving the pc's

9
First Edition AD&D / Re: creating a new class
« on: October 19, 2017, 01:59:51 AM »
just a beginning thought would be since monks have large damage with open hands without str bonus that could be used to determine what + they would have as they advanced upward. since many of the lower hd undead can be hit without magic i could rearrange what they get as they level up

10
First Edition AD&D / Re: creating a new class
« on: October 17, 2017, 01:20:02 PM »
was actually a pretty good movie just got me to thinking about monks

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First Edition AD&D / Re: creating a new class
« on: October 14, 2017, 03:34:42 AM »
while watching the movie they are like monks but specialize in killing vampires. just trying to create a character like that but for undead type. maybe a monk that has clerical abilities

12
First Edition AD&D / creating a new class
« on: October 07, 2017, 04:15:15 AM »
watched the movie priest and thinking about creating a new class similar to the priests. a class devoted to killing undead using the monk and cleric. first thought is a type of monk with cleric powers. any suggestions

13
First Edition AD&D / Tavern of daednu
« on: April 03, 2017, 11:25:48 PM »
Put this in for the party to find on the way to another adventure and totally blew there mind. They kept running back and forth from room to  room trying to figure out what was going on and figure out who the killer was. Very fun to slip in now they wont sleep in an inn unless its in a major city. Worth the couple extra hours to stick into your next adventure.

14
glad to see your back to playing whatever the edition. Hope you have fun

15
First Edition AD&D / Eye of Traldar
« on: February 19, 2017, 12:16:41 PM »
Just started Dm ing 2 new players who have never played before and started them on Eye of Traldar. This is the 1st time for me to Dm or play this module. Turning out pretty good half way through and it is really helping the 2 new guys learn the game. Anyone else ever play this mod DDA3 and if so how did you play the cell block as far as roaming guards.

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