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Author Topic: Save For Half podcast #06: Classic Traveller by GDW  (Read 102 times)

Offline DMMike

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Save For Half podcast #06: Classic Traveller by GDW
« on: August 15, 2017, 07:57:38 PM »
Save For Half podcast #06: Classic Traveller by GDW

Welcome to the Far Future as only 1977 can bring it to you! This show the Halfling trio covers the granddaddy of all space-travelling Sci-Fi games, Traveller by Marc Miller and Game DesignersÕ Workshop. Starships, Aliens, (non-light) saber-fighting (?), and death during character generation - You get it all!

It's all here at: http://saveforhalf.com/

Links mentioned in this show:

Chris ÒClangadorÓ YoderÕs Passing
https://www.facebook.com/Rassilon/posts/10212271869084243

GURPS Traveller by Steve Jackson Games
http://www.sjgames.com/gurps/traveller/

History of Traveller on the Traveller wiki
http://wiki.travellerrpg.com/History

The Traveller Book on DriveThruRPG.com
http://www.drivethrurpg.com/product/80192/CTTTBThe-Traveller-Book?src=hottest_filtered


Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0













The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

Offline Vile

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Re: Save For Half podcast #06: Classic Traveller by GDW
« Reply #1 on: August 15, 2017, 08:45:20 PM »
My first Traveller character was a B/X thief! He and his companions - a dwarf, and elf, and a fighter - dropped through a magic portal/ wormhole on a flying carpet and ended up on a place called Regina (1920-A788899-A). After a few years'worth of getting acclimatised and leaning useful skills in the Imperial Scout Service (the only career for real adventurers) some crazy guy called Galadden tried to recruit us to fly around the Spinward Marches and update his survey, but A) that sounded dull, and B) we didn't have a ship. A) and B) were easily fixed by breaking into a launch bay and stealing what looked like a Type A2 Far Trader, although it turned out to be suspiciously fast and well-armed, with a tiny little cargo bay.

Later, refereeing Traveller taught me how to run games by the seat of my pants. You can't plan detailed adventures if you don't even know which planet your PCs are going to head off to next.

Offline Loma

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Re: Save For Half podcast #06: Classic Traveller by GDW
« Reply #2 on: August 22, 2017, 07:50:24 AM »
Death during character creation? Without using Central Casting? That's harsh!
Jesus saves and takes half damage.

Offline ian54

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Re: Save For Half podcast #06: Classic Traveller by GDW
« Reply #3 on: September 01, 2017, 02:29:33 PM »
First, this podcast has become one of my favourites, keep up the good work.

Regarding experience, whilst four years game time seems long remember that jumps take a week and you’ll spend a week in system, so this represents only 100 or so jumps, easy in the scope of a campaign, I recall some published adventures covering 30+ weeks of travelling. It’ll go by really fast as most referees will just wave by the rather boring bit in jump.

Regarding rules for robots, these were first proposed in JTAS #2 in 1979, Book 8 was a final compilation, so it wasn’t that long to wait.

Regarding Steward, quite a valuable skill as it would be needed for carrying those in high passage in your ship, a far more lucrative trade than carting vegetables.

Glad that no-one mentioned computer size! Even though I have an explanation for that.

Finally, a last word on survival. This is like in Pass The Pigs where you have to make a risk on whether to carry on and gain skills, or die and start again. Taking an easier career is no better, you may have lots of skills, with the travel time applied to an older character you’ll soon be making aging rolls between adventures.

Traveller was an alternative at the time to level based game systems, you did it justice, thanks.

Can we have a Traveller sub-forum, please?