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Messages - Shiftkitty

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1
Second Edition AD&D / Question About Weapon Damage/Target Size
« on: June 03, 2018, 11:08:06 AM »
Found some old character sheets and a question popped into my head. I know the answer is probably in the book somewhere, but I'll ask anyway:

Why do some weapons do greater damage against Large targets while others do less?

2
Campaign Worlds / Have You Ever NOT Rolled For A Result?
« on: May 09, 2018, 08:20:32 AM »
Have you ever had a player describe an action his PC was taking that was so crafty that you decided to just let it work without rolling for a result? You know, something so creative and entertaining that even as DM you wanted to see it work?

Example: The rest of the party had noticed the dragon waking up, stuffed what gold they could into their pockets, and ran. The Thief (this was 1e) was still stuffing his pockets, having failed to notice the dragon, and angry Red. The dragon made his presence known with an indignant "Ahem!" When the Thief realized his predicament (he would never be able to outrun the dragon's breath weapon), he offered to bargain for his life by showing the dragon a magic trick, and if he had never seen it before, then the Thief could leave with his life. The dragon agreed, having been old enough to know every magic trick in the book. The Thief unfurled the leathery map the party had been following, spread it out on a pile of gold and sat cross legged on it, acting like a mystic from India. He then picked up the leading edge of the map and announced his "ancient magic words", said "Bye-bye" and sledded like a shot down the pile of gold and out the door.

Okay, in a hard-nosed campaign he probably would have been smoked by the dragon before he reached the exit. But this move was so straight out of a light-hearted fantasy movie, even drawing applause from the other players, that I described the dragon staring confusedly at the empty space, thin tendrils of smoke curling upwards from his nostrils, saying "I don't get it."

Any overly creative players out there do something that you decided not to spoil with a dice roll?

3
Other Games / Re: I am fed up with the limited availability of 5E
« on: April 25, 2018, 05:35:51 PM »
I'm not sure what these are, but in case you hadn't seen them (though I suspect you already thought about DriveThru):

http://www.drivethrurpg.com/browse/pub/44/Wizards-of-the-Coast/subcategory/9730_26307/Adventurers-League

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Other Games / Re: Just Played Theatrix... Whoa!
« on: April 25, 2018, 05:29:50 PM »
Yeah, they do say that you can use dice if you want (and yes, we want), but they really don't provide much in the way of guidelines to do so. They tell you how to score your stats (1-10 with 6 being maximum normal for average humans), but I have yet to find anything official suggesting how to work the dice in. By the book, it's just a mutual story-telling session. I prefer dice for that uncertainty factor.

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Other Games / Re: Just Played Theatrix... Whoa!
« on: April 10, 2018, 02:09:24 PM »
For the record, the Director decided to make the gaming environment a little more cinematic by providing sodas, popcorn, and other theater-like snacks. While we played the sample game, the other guys actually looked like they were watching it as a movie in their heads. Kudos to the Director, and yes, my partner got extra points for his cinematic leap off the balcony!

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Other Games / Just Played Theatrix... Whoa!
« on: April 10, 2018, 01:58:28 PM »
Theatrix, by Backstage Press, is a game you have to meet halfway. As Director (DM) you're going to have to improvise a lot. Yes, it's one of those "diceless" games that I never really quite got. Basically, what? You sit around chatting and telling a mutual story over your cappuccinos? There is an option for using dice, but they don't get much into it. We gave it a shot anyway, making up the dice rules as we went, sort of. We mostly based it on a d6 system.

After describing our characters (two of us had the nerve to actually make characters while the others decided to watch a short vignette), we assigned numbers ranging from 1 to 6, with the odd decimal point to give a little edge. The scale runs from 1 to 10, but anything above 6 is really super-duper heroic, and we were just starting.

This was sort of Indiana Jones in Gamma World Meets D&D. My "Actor" was a junkman and explorer of ancient ruins. He found old pre-war tech and either fixed it up for resale or used the parts to make new stuff to sell. He and a friend, a guy with mutant abilities akin to magic, were out in the wastelands scavenging parts off an old air conditioner when they found evidence of a courier who had been attacked and killed, his parcel missing from his pouch. Reporting it to the village council when we returned, we were sent out to get clues as to who did this. We stumbled across a hidden opening in the canyon wall with signs of recent passage of hobnail boots.

All that was pretty much just narrated, but the Director is a pretty good storyteller. When we entered the cave, he actually brought out Thunderspire Labyrinth, a 4e module, It was to serve as the ruins. To attack he had us roll a number of d6 equal to our base ability score (such as Coordination from ranged attacks) and add 1 per point we had in a relevant skill (you pretty much make up your own skills in this game, so I used Pistol at 4.0, added to my Coordination of 3.5, or 3d6+.5+4). To get the monsters' scores he divided their ability scores by 3 rounded down. Every attack could be potentially dodged with a Coordination roll, or withstood by a Stamina roll.

We had to wing it with magic, so the Director told us that any Actor capable of magic had to pick which stat the individual spell was based on, as long as it made sense. For example, shooting a ball of fire from your hands might be based on Intelligence as you bring the right words and gestures to mind, while clairvoyance might be based on your Intuition and charm effects or illusions might work off of your Presence. You roll as you would for an attack and the enemy can choose how they intend (or would be likely) to resist or defend against it.

By the book, the results of combat or any encounter are dictated by the needs of the "Script". For the sake of our game, however, hit points for monsters were 1d6 per monster level; the Cast gets hit points equaling the sum of their stats. While this may prove flawed at higher levels, right now it seems to be working cinematically fine. We've had one combat with a Hobgoblin and four Goblins that actually did flow like a movie scene.

When my Actor realized that we had bitten off more than we could chew, the Director made up a small rule based on what my Actor said. Yes, we decided you could get extra perks for quoting a movie at the right moment. We realized that just two of us was not going to be enough to deal with this bunch. My Actor was about to get killed by two Goblins when the wizard, having finished off the Hobgoblin, made a heroic dive off of the balcony, blasting fireballs from his hands and taking down one of the Goblins. Then I was able to take out the other one. We got out of the dungeon. I mimed slamming a door shut and blocking it, then turned around panting and leaning against the door and said "We're gonna need a bigger boat."

Yes, I got points for quoting "Jaws" at an appropriate time!

We'll likely adjust things as we go, but meanwhile this is actually a pretty fun game for experienced gamers.

7
WotC D&D / Re: Massive Damage Question
« on: March 12, 2018, 01:30:59 PM »
Sorry, I should have specified it's 3e. Also, I'm looking at damage being done to monsters. If it says it's for PCs, I missed that.

8
WotC D&D / Massive Damage Question
« on: March 11, 2018, 10:30:42 AM »
By the book, Massive Damage is 50 points or more of damage. So if a creature has 300 hp, you can drop him instantly by only doing 1/6 of his total hp in damage? And doing 3 hp of damage to a 4hp kobold isn't considered "massive" to the kobold? Shouldn't the definition of "massive" be dependent on the target? Could you theoretically drop Tarrasque by reducing him from 840 hp to 790 hp in a single blow? (What did he die of, humiliation?)

9
Awesome! Having spent more than a little of my life in Arizona and steeped in Navajo and Apache lore, and having more than my share of banditos and pistoleros in my family (including outlaw Augustino Chacon https://en.wikipedia.org/wiki/Augustine_Chacon ), I think I can bring a touch of authenticity to this setting. After all, most of these guys have never been further west than Ohio!

10
Second Edition AD&D / Red Steel? (Plus Dwarves of a Different Flavor)
« on: March 04, 2018, 10:14:12 AM »
I've never played in this world before. Looking over the stuff the DM handed us, it appears to have a US Southwestern or Northern Mexico flavor. Based on this assumption, I've started creating a Dwarf PC, but not the typical Germanic named fellow with a Scottish accent. I decided to draw form my own ancestry and created what one of the guys calls Mexidwarves, Dwarves with a definite Hispanic flavor. I haven't decided on what they call themselves, but gave them the local name of "Gorditos", or "Little Fat Ones". They are not necessarily hung up on decorating their beards, but the women (gorditas) do appreciate a guy with a full, lush one. The DM seemed to like the idea of a more local flavor for Dwarves than the typical Eurocentric variety, so Pancho de la Barba has been accepted.

But I've never played Red Steel before. Any insights or things I should be aware of? And what do you guys think of Tortles? They seem kind of weird to me.

11
WotC D&D / I Finally Got It! "World's Largest Dungeon" Is Mine!
« on: March 01, 2018, 10:06:13 AM »
800+ pages and 16 maps of dungeon sweetness is finally mine! When I first saw this thing I thought it would just be a gonzo, over the top dungeon crawl, but there's a lot of meat on this one. Well thought out and nicely organized, I can't wait to get into this beast. Has anyone here played it? What were your experiences or trouble spots? And what size party would you recommend to keep pace with their recommended levels? (They say that as is, you can actually hit level 8 by the third dungeon level. I'd like to not have the team super-powered too early.)

12
Classic D&D / Crazy Dream About Classic D&D
« on: February 16, 2018, 06:19:49 AM »
So I went to bed after looking over some game material and yes, it affected my dream. I dreamed we were playing a BECMI game with a standard party of four when, fairly early on, we stumbled across a large chest. As the thief picked the lock, my fighter had to help pry up the insanely heavy lid. A glowing light was emerging from the inside, so everybody jumped in to help get at whatever it was. As the lid fell backwards, the DM (whom I couldn't see behind the DM screen) described a blinding light and flash of intense heat coming from the chest. He described us lying on the floor all around the chest in great detail. We could see everything. He even cracked some jokes about cellulite thighs. Then he said, "But none of that matters now. You see, you're all quite dead." The game's goal was to return from death, and it promised to be a great game. Unfortunately, my alarm went off and I never got to finish the game.  >:(

13
Campaign Worlds / Re: What Makes Your World Yours?
« on: November 24, 2017, 07:47:06 AM »
I've often wondered about moving Dwarves out of the mountains. In Snow White, the 7 Dwarves lived in the forest and worked the mines, so classic literature has a precedent. At one point I was thinking of adapting the trolls of "Elfquest" into very aggressive dwarves, borrowing heavily on their technological knack for making elaborate mechanisms out of stone and steel.

I've never tampered much with the other races. I would, however, someday like to translate the Elder Scrolls races into D&D. I'd love to play a Khajit! They and the Bretons are my favorite races to play in that game.

14
Other Games / "Kult" by Metropolis Limited
« on: November 14, 2017, 10:02:43 AM »
Has anyone ever played "Kult", by Metropolis Limited? I found an old copy and wondered what it was like. It looks sufficiently creepy, but is it more gonzo supernatural or subtle supernatural? I was thinking of starting up a game based on the movie "Se7en" with some tweaks.

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Campaign Worlds / Re: What Makes Your World Yours?
« on: November 12, 2017, 03:26:36 PM »
I don't see it as thread necromancy. I've noticed lots of the posts center on the podcasts and general discussion forums. It takes me awhile to get back to posts because my work schedule is all over the place and I'm usually dead tired when I get home.

I like your swashbuckling elves!

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