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Campaign Worlds / Re: What Makes Your World Yours?
« Last post by Jack Daniel on Today at 12:54:45 PM »
Well Bretons are basically just half-elves, right?  And kajit have a couterpart in Classic D&D's rakasta (they even got a five-level class writeup in one of the Challenger Series adventure modules, which a younger me used as a "black belt" class before finding out about the mystic class in the Rules Cyclopedia…)
Campaign Worlds / Re: What Makes Your World Yours?
« Last post by Shiftkitty on Today at 07:47:06 AM »
I've often wondered about moving Dwarves out of the mountains. In Snow White, the 7 Dwarves lived in the forest and worked the mines, so classic literature has a precedent. At one point I was thinking of adapting the trolls of "Elfquest" into very aggressive dwarves, borrowing heavily on their technological knack for making elaborate mechanisms out of stone and steel.

I've never tampered much with the other races. I would, however, someday like to translate the Elder Scrolls races into D&D. I'd love to play a Khajit! They and the Bretons are my favorite races to play in that game.
Community Creations & Kickstarters / Re: In the thick of things
« Last post by Pladohs Ghost on November 20, 2017, 02:45:10 PM »
Just realized that the types of PCs I'm planning map well to the major rules sections in the game. Social interactions, travel, exploration, investigation, action, magic, and spying. There's a bit more variety to it than the classic set up. The challenge is to provide structure to play while retaining choice for the players.
Star Wars / Re: WEG Star Wars Rereleased by FFG
« Last post by Solo4114 on November 20, 2017, 06:16:25 AM »
That's possible, I suppose, but honestly, there's a few auctions going pretty much all the time.  The only one that seems to be rare-ish/expensive is the 2nd edition revised version.  1e still seems to list at between $10-30, depending on the auction. 
Save for Half Podcast / Re: A "pause" to reflect?
« Last post by Mojo on November 19, 2017, 03:36:21 PM »
I like it the way it is. I mean, if it is too whatever for that listener remember they can pause the broadcast themselves with their podcast player.
First Edition AD&D / Re: AD&D Unclassified
« Last post by Mojo on November 19, 2017, 03:33:46 PM »
Yes they can. If you are talking about magical weapons or items, have a monster that puts off a Dispel Magic bubble around itself. Something else you can do is have monster attacks that effect their attribute scores. In other words monsters can have any type of effect on your players that you want them to.
Save for Half Podcast / A "pause" to reflect?
« Last post by DMMike on November 16, 2017, 02:00:42 PM »
Hello all,

I've been informed recently by a fan that he finds the editing out of pauses in our show to be annoying. In his view, its too intense (paraphrased) and doesn't give the listener time to breathe or reflect.

My question is, do you agree or disagree about the lack of pauses in Save for half?

All thoughts appreciated,

DM (Good at talkingfastand notstopping) Mike

First Edition AD&D / Re: AD&D Unclassified
« Last post by smblackmon on November 16, 2017, 02:31:16 AM »
ian54 and mojo these sound very interesting would like to try something like that also. My question is could the monsters do something of the same to i guess offset what your giving the pc's
Save for Half Podcast / Save For Half Sideshow 7 1/2: Game Mags with Tim Kask, pt 1
« Last post by DMMike on November 14, 2017, 12:35:07 PM »
Save For Half Sideshow 7 1/2: Game Mags with Tim Kask, pt 1

Back in the day, gaming magazines were the lifeblood of the role-playing hobby. News, plugs, variant rules; it was all in the pages of the magazines at your local friendly game store!

Tim Kask joins us for a discussion of his time and work on gaming magazines like The Strategic Review, The Dragon, Advneture Gaming mag, and Gygax magazine! Part 1 of 2.

No cats were harmed in the making of this episode, no matter what you hear.

It's all here at: http://saveforhalf.com/

Links mentioned in this show:
Adventure Gaming Magazine (Noble Knight Games)


Curmudgeon in the Cellar – Tim Kask

Dragon Magazine (- Annarchive)

The Strategic Review (- Annarchive)

Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums

Save for Half at OSRGaming

Other Games / "Kult" by Metropolis Limited
« Last post by Shiftkitty on November 14, 2017, 10:02:43 AM »
Has anyone ever played "Kult", by Metropolis Limited? I found an old copy and wondered what it was like. It looks sufficiently creepy, but is it more gonzo supernatural or subtle supernatural? I was thinking of starting up a game based on the movie "Se7en" with some tweaks.
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