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BLUEHOLME™ / Re: BLUEHOLME™ Journeymanne Kickstarter
« Last post by Vile on Today at 07:17:15 AM »
Oh, yes! Get your fully printed on paper with ink and stuff BLUEHOLME™ Journeymanne Rules from Lulu now! http://www.lulu.com/spotlight/bromgrev

 8) :o ;D
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Roll for Initiative Podcast / New Show, New fun - Classic Faserip Podcast
« Last post by Lord Nikon on December 12, 2017, 02:48:52 PM »
Join the cast of RFI as they explore the world of TSR's Marvel Superheroes! Its out new show we will be doing for a while as we take a little needed break from AD&D 1e

http://classicfaserip.com/
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Save for Half Podcast / Save For Half Podcast #8: ÒSuperbabes: The FemForce RPG"
« Last post by DMMike on December 09, 2017, 08:10:00 PM »
Save For Half Podcast #8: ÒSuperbabes: The FemForce RPG"

Excelsior, True-Believers! We're putting on the spandex this episode for superheroic adventures; notably Superbabes: The Femforce RPG published by Selex Inc. and Tri-City Games. Published in 1993, it reflects many of the comic book paradigms of the era as well as a couple of interesting innovations. Take a listen and we'll bring you 4-color adventure as only audio can!

No jugglers were harmed in the making of this episode, not even Kid Jugular.

It's all here at: http://saveforhalf.com/

Links mentioned in this show:

AC Comics site
http://www.accomics.com/

Public Domain Superheroes
http://pdsh.wikia.com/wiki/Public_Domain_Super_Heroes

SuperBabes Supplements Noble Knight Games
https://www.nobleknight.com/Product/2147386178/AC-Unbound

Wargames: Supers of the Cold War
http://www.drivethrurpg.com/product/69095/Wargames-1-Superhuman-Threats-of-the-Cold-War


Don't forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!

Be sure to check out our forums at:

Save for Half at Original D&D Forums
http://odd74.proboards.com/board/77/save-half-podcast

Save for Half at OSRGaming
http://www.osrgaming.org/forums/index.php?board=37.0

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Victorious / DMs Mike & Liz at FenCon
« Last post by DMMike on December 07, 2017, 01:51:00 PM »
Just discovered this was up... Thx to D. Barnett for doing the video:

https://www.youtube.com/watch?v=fU744Aey4cc

Mike, Lord of "Um"
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General Discussion / Re: Call of Cthulhu 6th ed. Sanity Question
« Last post by Angry Monk on December 06, 2017, 01:21:00 PM »
Thanks, Dizzy. I've  never played CoC before so I'm sort of nervous. It reads like a very logical game system. I was just trying understand the insanity. Yes, I've told my players not to think like hack & slash players but we'll see what they think.
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General Discussion / Re: Call of Cthulhu 6th ed. Sanity Question
« Last post by Dizzy on December 06, 2017, 11:25:10 AM »
AM, welcome to CoC! One of my absolute favorite RPGs. I haven't ran it myself in a few years, but from the best of my memory, you count down sanity points from your max, not from 99. Don't get attached to characters, they will certainly go insane after awhile.
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General Discussion / Call of Cthulhu 6th ed. Sanity Question
« Last post by Angry Monk on December 05, 2017, 09:30:32 PM »
I'm just dipping my toes into CoC, and I had a question about Sanity. I'm a little confused about the relationship between Cthulhu Mythos and starting Sanity Points. When I lose Sanity Points do I start deducting from my starting sanity points or from 99? My guess is starting sanity but reading the rules has me confused. I know Cthulhu Mythos increases (which also decreases my Sanity), but my Sanity can decrease without my CM increasing depending on the cause of my sanity loss.

Just wanted to make sure I understood.
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Victorious / Villains & Vigilantes & Victorious
« Last post by DMMike on December 03, 2017, 01:21:33 PM »
Tim S. over at the Other Side Blog had a great post Friday. He was essentially taking a Villains & Vigilantes (The Mighty Protectors) character and converting her to Victorious. Since the heroine Maxima is a time traveler anyway, it was easy enough to have her arrive in 1886 instead of her original destination of 1986. Give it a look!

http://theotherside.timsbrannan.com/2017/12/victorious-villains-vigilantes-maxima.html

Hm. I wonder if I could interest Mr. Dee in a crossover adventure?

Mike

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& Magazine / Re: A Book of Miscellaneous Spells II
« Last post by winemaker81 on December 03, 2017, 08:52:12 AM »
I can roll damage for a level 100+ Magic Missile in one roll.  Yah, I must agree with you!  ;-)
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& Magazine / Re: A Book of Miscellaneous Spells II
« Last post by DocMindwipe on December 03, 2017, 05:07:35 AM »
Spells and dice are in thes ame category.... you can never have too many ;)
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